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What do you find hardest when running RPGs?
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<blockquote data-quote="Imaculata" data-source="post: 7469366" data-attributes="member: 6801286"><p>I try to keep the pace by not dwelling for too long on boring things. If the players want to buy and sell all of their loot, I tend to sort it out during downtime, or I try to speed it up in some way. It doesn't need to take forever, but it sure has a tendency to. I also try to have players and characters run into each other a lot. I try to concentrate all of the interesting story bits in where the players are. I also think about how I want to end a session at least 2 hours before it ends, and try to find a good cliffhanger (which I'm usually able to do).</p><p></p><p></p><p></p><p>I tend to flesh out all of the npc's a lot, and give them enough backstory to have an informed opinion on things. Often the first step in making your players care about npc's, is caring about the npc's yourself. But this does tend to lead to a lot of over preparation in my experience. Hence prep time is my biggest problem.</p><p></p><p></p><p></p><p>With modern communication and the internet, this definitely makes things more difficult (I especially noticed this when running a modern day Cthulhu campaign). But I tend to do a lot of world building, so it is usually easy for me to give informed answers in regards to the world. The world I make is much bigger than what the players will ever see. But again, it takes a lot of prep time.</p><p></p><p></p><p></p><p>Yeah, same here. I'll often even write down pieces of dialogue way in advance, even before I know what the players might say. That may seem odd and terribly scripted, but it helps my thinking process to have written down some of the things I want an important npc to say. Plus the research I put into my campaigns is mind boggling. I even went as far as to make a huge list of tropical fruits and the trees/plants they grow on, in order to be accurate for my pirate campaign. </p><p></p><p>So it might not come as a surprise that prep time is my biggest issue as well.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7469366, member: 6801286"] I try to keep the pace by not dwelling for too long on boring things. If the players want to buy and sell all of their loot, I tend to sort it out during downtime, or I try to speed it up in some way. It doesn't need to take forever, but it sure has a tendency to. I also try to have players and characters run into each other a lot. I try to concentrate all of the interesting story bits in where the players are. I also think about how I want to end a session at least 2 hours before it ends, and try to find a good cliffhanger (which I'm usually able to do). I tend to flesh out all of the npc's a lot, and give them enough backstory to have an informed opinion on things. Often the first step in making your players care about npc's, is caring about the npc's yourself. But this does tend to lead to a lot of over preparation in my experience. Hence prep time is my biggest problem. With modern communication and the internet, this definitely makes things more difficult (I especially noticed this when running a modern day Cthulhu campaign). But I tend to do a lot of world building, so it is usually easy for me to give informed answers in regards to the world. The world I make is much bigger than what the players will ever see. But again, it takes a lot of prep time. Yeah, same here. I'll often even write down pieces of dialogue way in advance, even before I know what the players might say. That may seem odd and terribly scripted, but it helps my thinking process to have written down some of the things I want an important npc to say. Plus the research I put into my campaigns is mind boggling. I even went as far as to make a huge list of tropical fruits and the trees/plants they grow on, in order to be accurate for my pirate campaign. So it might not come as a surprise that prep time is my biggest issue as well. [/QUOTE]
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