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What do you find in a city of aberrations?
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<blockquote data-quote="shilsen" data-source="post: 2884721" data-attributes="member: 198"><p>Nice. I especially like the hallway idea, though I'm quite fine with it harming them too <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p></p><p></p><p>Beholder ghetto <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />? There's probably going to be a beholder or two there, and I like the idea of architecture that's designed to dovetail with their unique abilities/anatomy. I like to use that approach but sometimes forget to get descriptive about it to the players.</p><p></p><p></p><p></p><p>Ah, yes. I know exactly what you mean. And I wonder if throwing in Jim Bowie as a singing mindflayer would completely melt their minds. </p><p></p><p></p><p></p><p>It's been a long time since I read that one, but I think I recall what they looked like. Time to go check out Lovecraft online.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2884721, member: 198"] Nice. I especially like the hallway idea, though I'm quite fine with it harming them too :] Beholder ghetto :D? There's probably going to be a beholder or two there, and I like the idea of architecture that's designed to dovetail with their unique abilities/anatomy. I like to use that approach but sometimes forget to get descriptive about it to the players. Ah, yes. I know exactly what you mean. And I wonder if throwing in Jim Bowie as a singing mindflayer would completely melt their minds. It's been a long time since I read that one, but I think I recall what they looked like. Time to go check out Lovecraft online. [/QUOTE]
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What do you find in a city of aberrations?
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