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What do you find in a city of aberrations?
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<blockquote data-quote="shilsen" data-source="post: 2884729" data-attributes="member: 198"><p>Damn, that's good! *starts scribbling notes*</p><p></p><p></p><p></p><p>Very nice. The dimensional seals are effectively immune to physical damage in my campaign, but the PCs coincidentally happen to be carrying an item that can "unlock" dimensional seals. It'll be interesting to see whether they end up inadvertently using it.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>Now you're reading my mind. There's a concealed hobgoblin tribe in the area (including bugbears and goblins too) which has hopes of liberating the city someday. The PCs have discovered minor signs of their existence and I was planning to have them encounter mutated goblinoids that have been captured and 'modified'. </p><p></p><p></p><p></p><p>They're definitely going to run into a couple of spellcasting enemies who can summon pseudonatural creatures, as well as a few pseudonatural enemies that dwell in the city. The alienist is a heavily summoning-focused character, using the UA conjurer variant to be really, really good with summons. Time to be hoisted on his own petard - or tentacle, in this case.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2884729, member: 198"] Damn, that's good! *starts scribbling notes* Very nice. The dimensional seals are effectively immune to physical damage in my campaign, but the PCs coincidentally happen to be carrying an item that can "unlock" dimensional seals. It'll be interesting to see whether they end up inadvertently using it. :cool: Now you're reading my mind. There's a concealed hobgoblin tribe in the area (including bugbears and goblins too) which has hopes of liberating the city someday. The PCs have discovered minor signs of their existence and I was planning to have them encounter mutated goblinoids that have been captured and 'modified'. They're definitely going to run into a couple of spellcasting enemies who can summon pseudonatural creatures, as well as a few pseudonatural enemies that dwell in the city. The alienist is a heavily summoning-focused character, using the UA conjurer variant to be really, really good with summons. Time to be hoisted on his own petard - or tentacle, in this case. [/QUOTE]
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