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<blockquote data-quote="Drawmack" data-source="post: 408416" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">I generally play in homebrew worlds, although my current homebrew world includes Bluffside and Freeport as the two hubs of the human empire while I flesh out the Elvin, Dwarven, Halfling, Gnomish, Giant, Ocr & Kobold empires. So I guess that I find setting material at least a little helpful but I don't like complete settings I like city books or maybe a book that defined an elvin empire I could drop into my world but leave the acctual world up to me.</span></p><p><span style="color: white"></span></p><p><span style="color: white">I get more enjoyment from watching the players enjoy something I created so I don't usually run purchased adventures perfering to write my own however if I do run a purchased adventure it is a one shot usually gotten from GF, AEG, Dungeon or something similar.</span></p><p><span style="color: white"></span></p><p><span style="color: white">What I find most useful are books with a specific purpose. Trap books, riddle books, etc. A lot of my gaming books are not even role-playing books. For example Edith Hamilton's Mythology is my gods book that is used at the table. I own numerous books of riddles and logic puzzles which work their way into my games. Heck I don't even use the MM that much and that's a core rulebook. I prefer ''people centric'' adventures where the advesaries are people to the advesaries being monsters. Call me wierd I just enjoy it. I think it's much more suspensful to take on the local thieves guild or to find the killer then it is to go kill a bunch of bug bears.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 408416, member: 4981"] [color=white] I generally play in homebrew worlds, although my current homebrew world includes Bluffside and Freeport as the two hubs of the human empire while I flesh out the Elvin, Dwarven, Halfling, Gnomish, Giant, Ocr & Kobold empires. So I guess that I find setting material at least a little helpful but I don't like complete settings I like city books or maybe a book that defined an elvin empire I could drop into my world but leave the acctual world up to me. I get more enjoyment from watching the players enjoy something I created so I don't usually run purchased adventures perfering to write my own however if I do run a purchased adventure it is a one shot usually gotten from GF, AEG, Dungeon or something similar. What I find most useful are books with a specific purpose. Trap books, riddle books, etc. A lot of my gaming books are not even role-playing books. For example Edith Hamilton's Mythology is my gods book that is used at the table. I own numerous books of riddles and logic puzzles which work their way into my games. Heck I don't even use the MM that much and that's a core rulebook. I prefer ''people centric'' adventures where the advesaries are people to the advesaries being monsters. Call me wierd I just enjoy it. I think it's much more suspensful to take on the local thieves guild or to find the killer then it is to go kill a bunch of bug bears. [/color] [/QUOTE]
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