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<blockquote data-quote="Winterthorn" data-source="post: 409183" data-attributes="member: 1702"><p><strong>Something else: support materiel for the GM</strong></p><p></p><p>I voted for the last item. What really helps me run games, after having the "core" books and prinicipal setting determined, are the supplies and tools such as maps, paper, good writting implements, counters, a grid mat, access to a photocopier, a GM's screen, and a PC to write out my campaign notes, ideas and house rules. I like said above, the materiel that supports my role as a GM/DM/Referee/Storyteller.</p><p></p><p>Class books, monster tomes, adventures and other such books serve as my sources of inspiration--but they aren't useful as tools in play or when running a session for players.</p><p></p><p>I guess I'm just thinking pragmatically at the moment! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-W.</p></blockquote><p></p>
[QUOTE="Winterthorn, post: 409183, member: 1702"] [b]Something else: support materiel for the GM[/b] I voted for the last item. What really helps me run games, after having the "core" books and prinicipal setting determined, are the supplies and tools such as maps, paper, good writting implements, counters, a grid mat, access to a photocopier, a GM's screen, and a PC to write out my campaign notes, ideas and house rules. I like said above, the materiel that supports my role as a GM/DM/Referee/Storyteller. Class books, monster tomes, adventures and other such books serve as my sources of inspiration--but they aren't useful as tools in play or when running a session for players. I guess I'm just thinking pragmatically at the moment! :) -W. [/QUOTE]
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