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<blockquote data-quote="Henry" data-source="post: 410215" data-attributes="member: 158"><p>Other Crunchy Books...</p><p></p><p>For example, books that introduce novel campaign ideas or twists, or fully fleshed out areas that could be included into a campaign where it's not currently, thereby enriching the flavor a bit.</p><p></p><p>An excellent example of the kind of product I like is in Dragon Magazine's new feature, "Campaign Components." Knighthoods, Swashbuckling - these are the kinds of things I could use in my campaign if I currently don't have them. For instance, even for those no running a Japanese-flavored or Medieval European Campaign, The Campaign Components article on Knighthood gives numerous examples of other "knighthoods" throughout the ancient world, which fit campaigns with other flavors.</p><p></p><p>Swashbuckling could easily work in a campaign side-by-side with knighthoods, using the ideas from these features - in a city, you don't need clumsily armored individuals in the narrow streetways, with weapons that take too much room to swing and maneuver - you need lightly-armored and quick-moving rogues who can answer the fast-moving environs of the back-alleys and the streets.</p><p></p><p>Give me crunchy bits to fill in the rules-blanks - I can supply the story myself, using my players for inspiration. Thanks to my players, in the twelve years my campaign world has lived, I have had two demigods introduced, one greater god, one imprisoned god was subsequently freed and later slain permanently, one whole new city founded, and an entire war was stopped. My players are my sourcebook; my challenge is to come up with things that introduce new wrinkles for them or challenge them.</p></blockquote><p></p>
[QUOTE="Henry, post: 410215, member: 158"] Other Crunchy Books... For example, books that introduce novel campaign ideas or twists, or fully fleshed out areas that could be included into a campaign where it's not currently, thereby enriching the flavor a bit. An excellent example of the kind of product I like is in Dragon Magazine's new feature, "Campaign Components." Knighthoods, Swashbuckling - these are the kinds of things I could use in my campaign if I currently don't have them. For instance, even for those no running a Japanese-flavored or Medieval European Campaign, The Campaign Components article on Knighthood gives numerous examples of other "knighthoods" throughout the ancient world, which fit campaigns with other flavors. Swashbuckling could easily work in a campaign side-by-side with knighthoods, using the ideas from these features - in a city, you don't need clumsily armored individuals in the narrow streetways, with weapons that take too much room to swing and maneuver - you need lightly-armored and quick-moving rogues who can answer the fast-moving environs of the back-alleys and the streets. Give me crunchy bits to fill in the rules-blanks - I can supply the story myself, using my players for inspiration. Thanks to my players, in the twelve years my campaign world has lived, I have had two demigods introduced, one greater god, one imprisoned god was subsequently freed and later slain permanently, one whole new city founded, and an entire war was stopped. My players are my sourcebook; my challenge is to come up with things that introduce new wrinkles for them or challenge them. [/QUOTE]
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