Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What do you get out of your pagans?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Urizen" data-source="post: 3475682" data-attributes="member: 11673"><p>Part of the title of the post is "modern," so I'm going to assume he was referring to pagans in a modern setting.</p><p></p><p>Even then, however, the term "pagan" isn't really definitive.</p><p></p><p>You have a wide variety of practitioners including (but certainly not limited to) Asatru, Wiccans, Druids and many other people who practice "magic" but choose not to label themselves. </p><p></p><p>The actual "type" of magic is varied as well, and not every "pagan" practices his or her craft in the same manner. In many cases this is because there isn't and hard-fast canon someone can learn in a structured environment, whereas a would-be catholic goes to school to learn how to be a proper catholic before taking their first communion. </p><p></p><p>Most of what is known about <strong>practicing</strong> witchcraft and other forms of magic has only become common knowledge - that is to say, made readily available in a bookstore - within the past 20 to 30 years, and that information derives largely from oral tradition. Some of which( in the case of neo-paganism/wicca) is actually an amalgam of different schools of thought to create a new type of belief system altogether.</p><p></p><p>Some gaming material has surfaced that tackles "pagan" concepts, most notably 93 games Studios' Arcane classes series. I hear this series is very comprehensive, allowing players to create characters who adopt these faith based systems in a way that would translate into a D20 modern/OGL game (I'm not sure if the classes work for fantasy or not).</p><p></p><p>From a conceptual standpoint, if I were to try and play a modern witch, I would probably check out their products (and do some hefty research for role-playing purposes), to get the full "feel" of playing a modern practitioner of witchcraft.</p><p></p><p>However, if the class isn't going to be solid and actually work well within my group's concept, then I'd probably look into something else entirely.</p><p></p><p>I just don't see any good reason to play a <em>realistic</em> class if it doesn't enhance the gaming experience.</p></blockquote><p></p>
[QUOTE="Urizen, post: 3475682, member: 11673"] Part of the title of the post is "modern," so I'm going to assume he was referring to pagans in a modern setting. Even then, however, the term "pagan" isn't really definitive. You have a wide variety of practitioners including (but certainly not limited to) Asatru, Wiccans, Druids and many other people who practice "magic" but choose not to label themselves. The actual "type" of magic is varied as well, and not every "pagan" practices his or her craft in the same manner. In many cases this is because there isn't and hard-fast canon someone can learn in a structured environment, whereas a would-be catholic goes to school to learn how to be a proper catholic before taking their first communion. Most of what is known about [B]practicing[/B] witchcraft and other forms of magic has only become common knowledge - that is to say, made readily available in a bookstore - within the past 20 to 30 years, and that information derives largely from oral tradition. Some of which( in the case of neo-paganism/wicca) is actually an amalgam of different schools of thought to create a new type of belief system altogether. Some gaming material has surfaced that tackles "pagan" concepts, most notably 93 games Studios' Arcane classes series. I hear this series is very comprehensive, allowing players to create characters who adopt these faith based systems in a way that would translate into a D20 modern/OGL game (I'm not sure if the classes work for fantasy or not). From a conceptual standpoint, if I were to try and play a modern witch, I would probably check out their products (and do some hefty research for role-playing purposes), to get the full "feel" of playing a modern practitioner of witchcraft. However, if the class isn't going to be solid and actually work well within my group's concept, then I'd probably look into something else entirely. I just don't see any good reason to play a [I]realistic[/I] class if it doesn't enhance the gaming experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you get out of your pagans?
Top