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What do you get out of your pagans?
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<blockquote data-quote="nocanes" data-source="post: 3478734" data-attributes="member: 16158"><p>Ultimately, the pagan label becomes a red herring for the real power behind the villain/character because the pagan metaphysics are unclear at best to the player. This means that the GM has to either develop/author a pagan 'system' of 'power' or adopt one which the players are more than likely to be unfamiliar with. </p><p></p><p>So the GM then has the task of either introducing this system into the campaign fabric or as intro text beforehand. This mostly drives the GM to the decision that the paganism becomes the center of the campaign or a footnote. This is not the best decision for a GM and one that might sour them to focusing on the intensive use you are inquiring about. Faiths, in general are overlooked in most campaigns except as a variant political group. </p><p></p><p>This can tend to relegate Pagan to another word for Boogeyman[sp?] or 'Chinaman' in the old Deus ex machina sense. This relegates pagan to the outskirts of civilization in the campaign world as it is a familiar idiom in the real world today.</p><p></p><p>Note: None of this is meant to refer to your campaign. This is the tendency as I see it in gaming today. There will be exceptions to all of the above, but I had to use a broad brush answer to the broad brush questions. Thus, there are hairs left on the canvas.</p><p></p><p></p><p>James</p></blockquote><p></p>
[QUOTE="nocanes, post: 3478734, member: 16158"] Ultimately, the pagan label becomes a red herring for the real power behind the villain/character because the pagan metaphysics are unclear at best to the player. This means that the GM has to either develop/author a pagan 'system' of 'power' or adopt one which the players are more than likely to be unfamiliar with. So the GM then has the task of either introducing this system into the campaign fabric or as intro text beforehand. This mostly drives the GM to the decision that the paganism becomes the center of the campaign or a footnote. This is not the best decision for a GM and one that might sour them to focusing on the intensive use you are inquiring about. Faiths, in general are overlooked in most campaigns except as a variant political group. This can tend to relegate Pagan to another word for Boogeyman[sp?] or 'Chinaman' in the old Deus ex machina sense. This relegates pagan to the outskirts of civilization in the campaign world as it is a familiar idiom in the real world today. Note: None of this is meant to refer to your campaign. This is the tendency as I see it in gaming today. There will be exceptions to all of the above, but I had to use a broad brush answer to the broad brush questions. Thus, there are hairs left on the canvas. James [/QUOTE]
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