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What do you guys think Tony Stark's (Iron Man) Intelligence Score would be?
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<blockquote data-quote="delericho" data-source="post: 6034960" data-attributes="member: 22424"><p>My problem with that sort of approach is that it makes it impossible for a PC to ever match such a character. It doesn't matter what your character does, how long you play, or anything of the sort, you just cannot match up.</p><p></p><p>Now, this is less of a problem with Tony Stark, because 3e isn't really designed to model superheroes of that sort (what with being a fantasy, not superheroes, game).</p><p></p><p>But in Star Wars Saga Edition, the stats for Han Solo, Obi-Wan Kenobi, and the rest are pegged so that you cannot create a rules-legal 1st level character, adventure for however long to reach the appropriate level, take all the same advances, and arrive with a comparable set of stats. In order to match those characters, you <em>must</em> cheat. And in a game that is specifically designed to model the adventures of those characters, that's a rather fundamental problem.</p><p></p><p>And we see the same problem whenever D&D stats are generated for Conan, Elric, or the rest (or even D&D fiction characters such as Drizzt, Elminster, etc) - they're given stats such that it is not possible to match them with a rules-legal PC. Which, given that the game is allegedly designed to model their adventures, is a problem.</p><p></p><p></p><p></p><p>With regard to this in particular, I would argue that that's a strong indicator that even 3d6-in-order is only an appropriate method for PC generation, not NPCs. Ideally, NPCs should be generated using a method that allows for an 18 as the theoretical maximum, but makes it much less likely to actually happen. That way, that 18 ceases to just be "one in two hundred", but becomes much more uncommon. And making Tony Stark one in two hundred <em>of superheroes and villains in the Marvel universe</em> is much more reasonable.</p><p></p><p>YMMV, of course.</p></blockquote><p></p>
[QUOTE="delericho, post: 6034960, member: 22424"] My problem with that sort of approach is that it makes it impossible for a PC to ever match such a character. It doesn't matter what your character does, how long you play, or anything of the sort, you just cannot match up. Now, this is less of a problem with Tony Stark, because 3e isn't really designed to model superheroes of that sort (what with being a fantasy, not superheroes, game). But in Star Wars Saga Edition, the stats for Han Solo, Obi-Wan Kenobi, and the rest are pegged so that you cannot create a rules-legal 1st level character, adventure for however long to reach the appropriate level, take all the same advances, and arrive with a comparable set of stats. In order to match those characters, you [i]must[/i] cheat. And in a game that is specifically designed to model the adventures of those characters, that's a rather fundamental problem. And we see the same problem whenever D&D stats are generated for Conan, Elric, or the rest (or even D&D fiction characters such as Drizzt, Elminster, etc) - they're given stats such that it is not possible to match them with a rules-legal PC. Which, given that the game is allegedly designed to model their adventures, is a problem. With regard to this in particular, I would argue that that's a strong indicator that even 3d6-in-order is only an appropriate method for PC generation, not NPCs. Ideally, NPCs should be generated using a method that allows for an 18 as the theoretical maximum, but makes it much less likely to actually happen. That way, that 18 ceases to just be "one in two hundred", but becomes much more uncommon. And making Tony Stark one in two hundred [i]of superheroes and villains in the Marvel universe[/i] is much more reasonable. YMMV, of course. [/QUOTE]
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What do you guys think Tony Stark's (Iron Man) Intelligence Score would be?
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