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What Do You Hope to See with 7e?
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<blockquote data-quote="FitzTheRuke" data-source="post: 8766219" data-attributes="member: 59816"><p>I've recently come to the conclusion that it's not just me that doesn't like high-level play. It's that high-level play is poorly designed. It's not just poorly supported. It's not supported because it's not very good.</p><p></p><p>Now, there <em>ought</em> not to be any reason why this needs to be the case. I played all the way to level 30 in 4e, and while it needed some tweaking (I halved all monsters HP and doubled their damage output) to keep it from being a slog, it still <em>worked</em> and was fun.</p><p></p><p>I've played ONE encounter at L20 in 5e, and it was a bit of a mess. Too many fiddly bits.</p><p></p><p>My point here is (and even if you disagree with the above, I don't think you'll disagree with this): Above Level 10 needs to be completely re-thought out. Or at least, ALMOST completely. And then it needs some good adventures written for it.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8766219, member: 59816"] I've recently come to the conclusion that it's not just me that doesn't like high-level play. It's that high-level play is poorly designed. It's not just poorly supported. It's not supported because it's not very good. Now, there [I]ought[/I] not to be any reason why this needs to be the case. I played all the way to level 30 in 4e, and while it needed some tweaking (I halved all monsters HP and doubled their damage output) to keep it from being a slog, it still [I]worked[/I] and was fun. I've played ONE encounter at L20 in 5e, and it was a bit of a mess. Too many fiddly bits. My point here is (and even if you disagree with the above, I don't think you'll disagree with this): Above Level 10 needs to be completely re-thought out. Or at least, ALMOST completely. And then it needs some good adventures written for it. [/QUOTE]
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What Do You Hope to See with 7e?
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