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What do you imagine non-human nations to be like?
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<blockquote data-quote="Shiroiken" data-source="post: 7820691" data-attributes="member: 6775477"><p>I approve of this approach, because on of the things I tend to see is players just considering their race as a collection of abilities. Dwarves, elves, halflings, gnomes, etc. all think completely differently than humans do, thus their ecology/sociology/economy would be different. Something else to take into consideration is sub-races, since they also tend to vary things up.</p><p></p><p>Dwarf - hill dwarves live in strongholds surrounded by farms. The surface levels are the only levels outsiders are likely to ever see, but they delve deep into the earth for mining purposes. Mountain dwarves live almost entirely underground, but use shafts and mirrors to illuminate sacred area. They are both more mercantile, with high population density.</p><p></p><p>Elf - high elves would be similar to humans for population density, but their cities and towns would be fantasy-fey tree cities that are elegant and incorporate non-natural materials (stone, metal, etc.). Wood elves would have less population density, with much more rural tree-towns built with only natural materials. "Farming" is more a matter of controlled hunting/gathering, but due to their slight frame, much less is required. Neither is very mercantile, but high elves would be more so than wood elves, mostly due to their interactions with other races.</p><p></p><p>Halfling - halflings in my Greyhawk have no nation, but are instead inhabitants of the nations of other races (in most towns and cities they are the 2nd or 3rd most populous race). They tend to keep to themselves, and tend to be more rural in nature. They require less food, making that their primary export, mostly purchasing comfort items in exchange. The different sub-races only matter for who they're more likely to live with.</p><p></p><p>Gnomes - gnomes live in burrow communities, making them much less densely populated. There are no gnomish cities in the traditional sense, but there are cities within their lands that are populated mostly with other races who trade with the gnomes. They are very mercantile, almost as greed as dwarves.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7820691, member: 6775477"] I approve of this approach, because on of the things I tend to see is players just considering their race as a collection of abilities. Dwarves, elves, halflings, gnomes, etc. all think completely differently than humans do, thus their ecology/sociology/economy would be different. Something else to take into consideration is sub-races, since they also tend to vary things up. Dwarf - hill dwarves live in strongholds surrounded by farms. The surface levels are the only levels outsiders are likely to ever see, but they delve deep into the earth for mining purposes. Mountain dwarves live almost entirely underground, but use shafts and mirrors to illuminate sacred area. They are both more mercantile, with high population density. Elf - high elves would be similar to humans for population density, but their cities and towns would be fantasy-fey tree cities that are elegant and incorporate non-natural materials (stone, metal, etc.). Wood elves would have less population density, with much more rural tree-towns built with only natural materials. "Farming" is more a matter of controlled hunting/gathering, but due to their slight frame, much less is required. Neither is very mercantile, but high elves would be more so than wood elves, mostly due to their interactions with other races. Halfling - halflings in my Greyhawk have no nation, but are instead inhabitants of the nations of other races (in most towns and cities they are the 2nd or 3rd most populous race). They tend to keep to themselves, and tend to be more rural in nature. They require less food, making that their primary export, mostly purchasing comfort items in exchange. The different sub-races only matter for who they're more likely to live with. Gnomes - gnomes live in burrow communities, making them much less densely populated. There are no gnomish cities in the traditional sense, but there are cities within their lands that are populated mostly with other races who trade with the gnomes. They are very mercantile, almost as greed as dwarves. [/QUOTE]
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