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What DO you like about 1E AD&D
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3903150" data-attributes="member: 20854"><p>1. Strongly class/archetype based*</p><p>2. The "implied setting" with humanocentric focus, etc.</p><p>3. Strong focus on the dungeon</p><p>4. Gygaxian prose</p><p>5. Art (some stinkers, of course, but many very evocative pieces from a number of artists</p><p>6. Different, but usually dead-simple, subsystems to fit different concepts.</p><p>7. Embrace of randomness</p><p>8. Not PC.</p><p>9. "Vancian" magic</p><p>10. DMG tables (encounters, dressing, tricks/traps, etc)</p><p>11. Simple stat-blocks</p><p>12. Embrace of resource-management</p><p>13. Embrace of player skill as a big factor in success, in addition to PC qualities</p><p>14. XP for gold</p><p></p><p>All of this added up to a game that was extremely well-suited for the kind of play that I enjoy: dungeon-focused, fast moving, challenging for the player as well as the PC, human-focused, et cetera. Note that late 1E (and even some of the original 1E stuff that was commonly ignored) eroded some of this.</p><p></p><p>* - pre NWP, of course.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3903150, member: 20854"] 1. Strongly class/archetype based* 2. The "implied setting" with humanocentric focus, etc. 3. Strong focus on the dungeon 4. Gygaxian prose 5. Art (some stinkers, of course, but many very evocative pieces from a number of artists 6. Different, but usually dead-simple, subsystems to fit different concepts. 7. Embrace of randomness 8. Not PC. 9. "Vancian" magic 10. DMG tables (encounters, dressing, tricks/traps, etc) 11. Simple stat-blocks 12. Embrace of resource-management 13. Embrace of player skill as a big factor in success, in addition to PC qualities 14. XP for gold All of this added up to a game that was extremely well-suited for the kind of play that I enjoy: dungeon-focused, fast moving, challenging for the player as well as the PC, human-focused, et cetera. Note that late 1E (and even some of the original 1E stuff that was commonly ignored) eroded some of this. * - pre NWP, of course. [/QUOTE]
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