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What DO you like about 1E AD&D
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<blockquote data-quote="jolt" data-source="post: 3907509" data-attributes="member: 18142"><p>I find this interesting because of how much wargames have changed over the years as well. Gone are the days of companies putting out hex-based maps with hundreds of little cardboard counters. I've had some awesome games of Twilight Imperium, Shogun, War of the Ring etc. But none of them compare to the games I've had of Panzer Leader, Freedom in the Galaxy (not actually hex-based), Dragon Pass and many others.</p><p></p><p>I agree with what most of the posters here have said about 1E and role-playing in general but I think the same applies to war games too. Dragon Pass is one of my all time favorite games (of any type) despite that the rules were clumsy (largely due to much of it being cut and pasted from the earlier White Bear/Red Moon and Nomad Gods which used a different mechanic).</p><p></p><p>Games today may be much "cleaner" but it's a hospital-sanitized kind of clean and something great has been lost along the way.</p><p></p><p>jolt</p><p></p><p>[P.S. Too many great posts here to quote and/or sig but I've never been in a thread where I've wanted to shout Amen! at the end of so many posts. Great thread people!]</p></blockquote><p></p>
[QUOTE="jolt, post: 3907509, member: 18142"] I find this interesting because of how much wargames have changed over the years as well. Gone are the days of companies putting out hex-based maps with hundreds of little cardboard counters. I've had some awesome games of Twilight Imperium, Shogun, War of the Ring etc. But none of them compare to the games I've had of Panzer Leader, Freedom in the Galaxy (not actually hex-based), Dragon Pass and many others. I agree with what most of the posters here have said about 1E and role-playing in general but I think the same applies to war games too. Dragon Pass is one of my all time favorite games (of any type) despite that the rules were clumsy (largely due to much of it being cut and pasted from the earlier White Bear/Red Moon and Nomad Gods which used a different mechanic). Games today may be much "cleaner" but it's a hospital-sanitized kind of clean and something great has been lost along the way. jolt [P.S. Too many great posts here to quote and/or sig but I've never been in a thread where I've wanted to shout Amen! at the end of so many posts. Great thread people!] [/QUOTE]
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