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What DO you like about 1E AD&D
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<blockquote data-quote="sunrisekid" data-source="post: 3911523" data-attributes="member: 57326"><p>As mentioned by others previously, one thing that strikes me was how easy it was to jump in and start playing. Even brand new players could dope out the basics so long as the DM handled all the mechanics. Allowing the DM to adjudicate most things meant the game moved along really quickly; with 3E it seems that there's so much mechanics to simulate "reality" that it bogs down the game. The fight scenes were among the best moments in a D&D game; It seems that with 3E the start of a fight signals a two-hour lesson in mechanics and miniature micro-management. Shorter fights need a DM and players that have the mechanics mastered AND have the ability to remain incredibly organized with their tactical options. It feels like a bunch of people are trying to recreate an encounter from Neverwinter Nights (which strikes me as deeply ironic).</p><p></p><p>With old timey D&D you just swing and hit (or miss) and that's that; if you want to jump over a table or swing from a candelabra you just tell the DM and give 'er (or get into a short squabble as to whether doing so is feasible/plausible). Counting squares, moving minis, re-calculating in yer head whether or not such-and-such a move is tactically sound kind of detracts from the fun in my opinion and makes combat pretty boring (though I realize many gamers love that stuff). Personally I have more fun imagining the action and just letting the game move ahead rapidly; it feels way more exciting that way.</p><p></p><p>I like new iterations of D&D generally speaking; it feels fresh, stimulates the imagination, and is generally still a lot of fun. But how the game is played has altered in an important way since the advent of 3E in my opinion. From Basic through to 2ed. AD&D pretty much played the same, with only slight alterations to how classes and races were created. Feels too much like a simulation game these days; it's cool that mechanics-for-minis are built into the rules but at the same it feels like I can't escape them either. But again, that's just my own playing style I guess.</p><p></p><p>I'm thinking of getting into D&D again in the near future, and will definitely pick up the 4E core books, but my game will be without minis and battle maps; quick pencil sketches, getting the gist of things, and ad hoc descriptions between players is definitely where the fun lies.</p></blockquote><p></p>
[QUOTE="sunrisekid, post: 3911523, member: 57326"] As mentioned by others previously, one thing that strikes me was how easy it was to jump in and start playing. Even brand new players could dope out the basics so long as the DM handled all the mechanics. Allowing the DM to adjudicate most things meant the game moved along really quickly; with 3E it seems that there's so much mechanics to simulate "reality" that it bogs down the game. The fight scenes were among the best moments in a D&D game; It seems that with 3E the start of a fight signals a two-hour lesson in mechanics and miniature micro-management. Shorter fights need a DM and players that have the mechanics mastered AND have the ability to remain incredibly organized with their tactical options. It feels like a bunch of people are trying to recreate an encounter from Neverwinter Nights (which strikes me as deeply ironic). With old timey D&D you just swing and hit (or miss) and that's that; if you want to jump over a table or swing from a candelabra you just tell the DM and give 'er (or get into a short squabble as to whether doing so is feasible/plausible). Counting squares, moving minis, re-calculating in yer head whether or not such-and-such a move is tactically sound kind of detracts from the fun in my opinion and makes combat pretty boring (though I realize many gamers love that stuff). Personally I have more fun imagining the action and just letting the game move ahead rapidly; it feels way more exciting that way. I like new iterations of D&D generally speaking; it feels fresh, stimulates the imagination, and is generally still a lot of fun. But how the game is played has altered in an important way since the advent of 3E in my opinion. From Basic through to 2ed. AD&D pretty much played the same, with only slight alterations to how classes and races were created. Feels too much like a simulation game these days; it's cool that mechanics-for-minis are built into the rules but at the same it feels like I can't escape them either. But again, that's just my own playing style I guess. I'm thinking of getting into D&D again in the near future, and will definitely pick up the 4E core books, but my game will be without minis and battle maps; quick pencil sketches, getting the gist of things, and ad hoc descriptions between players is definitely where the fun lies. [/QUOTE]
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