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What DO you like about 1E AD&D
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<blockquote data-quote="TerraDave" data-source="post: 3911543" data-attributes="member: 22260"><p>Again, posting my thoughts before reading others..</p><p></p><p><strong>Things in common to all editions</strong></p><p><u>Adventure:</u> Archetypal fantasy characters that explore strange—mostly underground—places, encounter odd beings, and get into a lot of battles with them;</p><p><u>In a Game: </u> While it may have some (or more then some) narrative and simulation, is still a game;</p><p><u>From familiar Fantasy:</u> Massive borrowing from history, mythology, and fantasy fiction;</p><p><u>But with Its Own Style:</u> These borrowings are then warped into D&D shape, and supplemented by even stranger D&D-isms;</p><p><u>And still Flexible:</u> AD&D still gave DMs and players a lot of freedom to put their own spin on things. To put the flesh on the bones, as the DMG said. </p><p></p><p><strong>Things specific to AD&D</strong></p><p><u>Style:</u> Its not for everyone, but the attitude and style of 1st ed (through about 84-86) remains something approached, but basically untouched. Sure the art is technically better, something’s make more sense, but neither of those creates style by themselves. </p><p><u>The Adventures:</u> These where the stars, and deservedly so. The 3rd edition era also has some gems (out of a much larger number when 3rd parties are included), as do those other editions of D&D, but again, style, the details, the execution, and the way they worked in play, mostly great. </p><p><u>Scope:</u> earlier editions of D&D seemed a little light. And later would come the bloat. Put those first books, with their range of classes, spells, items, and monsters, still feel about right. And if you want more: your module will probably have it. </p><p><u>Play:</u> worked in practice: I hammered AD&D for its rules in another thread, but in practice it worked. And its important to keep in mind that there were worse ideas—many of them—in the early D&D supplements and Dragon that where not put in. For all its flaws, it remains more playable (esp. once the old D&D “common law” is added) then many other role-playing games.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 3911543, member: 22260"] Again, posting my thoughts before reading others.. [B]Things in common to all editions[/B] [U]Adventure:[/U] Archetypal fantasy characters that explore strange—mostly underground—places, encounter odd beings, and get into a lot of battles with them; [U]In a Game: [/U] While it may have some (or more then some) narrative and simulation, is still a game; [U]From familiar Fantasy:[/U] Massive borrowing from history, mythology, and fantasy fiction; [U]But with Its Own Style:[/U] These borrowings are then warped into D&D shape, and supplemented by even stranger D&D-isms; [U]And still Flexible:[/U] AD&D still gave DMs and players a lot of freedom to put their own spin on things. To put the flesh on the bones, as the DMG said. [B]Things specific to AD&D[/B] [U]Style:[/U] Its not for everyone, but the attitude and style of 1st ed (through about 84-86) remains something approached, but basically untouched. Sure the art is technically better, something’s make more sense, but neither of those creates style by themselves. [U]The Adventures:[/U] These where the stars, and deservedly so. The 3rd edition era also has some gems (out of a much larger number when 3rd parties are included), as do those other editions of D&D, but again, style, the details, the execution, and the way they worked in play, mostly great. [U]Scope:[/U] earlier editions of D&D seemed a little light. And later would come the bloat. Put those first books, with their range of classes, spells, items, and monsters, still feel about right. And if you want more: your module will probably have it. [U]Play:[/U] worked in practice: I hammered AD&D for its rules in another thread, but in practice it worked. And its important to keep in mind that there were worse ideas—many of them—in the early D&D supplements and Dragon that where not put in. For all its flaws, it remains more playable (esp. once the old D&D “common law” is added) then many other role-playing games. [/QUOTE]
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