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What DO you like about 1E AD&D
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<blockquote data-quote="sunrisekid" data-source="post: 3917393" data-attributes="member: 57326"><p>You're totally right about this! All those whacky exceptions DID add flavour, and in some strange ways created it's own subtext and sometimes unspoken backstory. Think about it, why would a barbarian require soooo much experience just to level up? Maybe the inherent savagery and lack of civilization makes it difficulty to acquire new skills and talents (I'm just making this up on the fly, don't want to offend any savages in the crowd <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> There is a mechanics balancing act involved here of course but it's something that also contributes to the implied story behind character creation and progression.</p><p></p><p>Dirk the Daring: "Hey guys, I just learned how to spin around really fast and lop the heads off of everyone nearby! Oh man, and Merlin is casting spells to summon demons and shoot lightening and fly around and junk. Hey Grog, you learn anything new lately?"</p><p></p><p>Grog the Drooler: "Um, me bash stuff good. Goblins are tuff but, you know, me try hard."</p><p></p><p>Dirk: "Oh, uh, well yeah, those goblins can get tricky... look, Merlin and I are going to go and slay that big red dragon; how about you stay here and make sure no goblins come and steal the livestock."</p><p></p><p>Grog: "um, ok.. :-( "</p><p></p><p></p><p>3E never grew on me the way earlier versions did; I thought it was just me getting or something, but maybe 3E is just kind of bland and sterile with regard to game mechanics. After all, if we consider the unspoken backstory what sort of divine order would let someone with CHA 10 become a paladin?</p></blockquote><p></p>
[QUOTE="sunrisekid, post: 3917393, member: 57326"] You're totally right about this! All those whacky exceptions DID add flavour, and in some strange ways created it's own subtext and sometimes unspoken backstory. Think about it, why would a barbarian require soooo much experience just to level up? Maybe the inherent savagery and lack of civilization makes it difficulty to acquire new skills and talents (I'm just making this up on the fly, don't want to offend any savages in the crowd :-) There is a mechanics balancing act involved here of course but it's something that also contributes to the implied story behind character creation and progression. Dirk the Daring: "Hey guys, I just learned how to spin around really fast and lop the heads off of everyone nearby! Oh man, and Merlin is casting spells to summon demons and shoot lightening and fly around and junk. Hey Grog, you learn anything new lately?" Grog the Drooler: "Um, me bash stuff good. Goblins are tuff but, you know, me try hard." Dirk: "Oh, uh, well yeah, those goblins can get tricky... look, Merlin and I are going to go and slay that big red dragon; how about you stay here and make sure no goblins come and steal the livestock." Grog: "um, ok.. :-( " 3E never grew on me the way earlier versions did; I thought it was just me getting or something, but maybe 3E is just kind of bland and sterile with regard to game mechanics. After all, if we consider the unspoken backstory what sort of divine order would let someone with CHA 10 become a paladin? [/QUOTE]
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