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General Tabletop Discussion
D&D Older Editions
What do you like about 4e healing?
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<blockquote data-quote="FireLance" data-source="post: 5799263" data-attributes="member: 3424"><p>IMO, the <em>harm</em> spell was more unbalanced than the <em>heal</em> spell. Interesting lack of symmetry there, I suppose - I guess conceptually, it's difference between more chances to win and a near-automatic win. The former holds more uncertainty and tension than the latter. </p><p></p><p>Anyway the 4e system is that the standard unit of healing is 25% of your maximum hit points. This is calculated in advance, so there is less need to do the math at the table. Characters who are particularly good at healing are often able to heal extra hit points on top of that. For example, a low-level cleric might allow you to heal an additional 1d6 hit points, while a high-level one might allow you to heal 6d6 additional hit points. So, the number of hit points restored are a function of both the power of the recepient and the power of the healer.</p><p></p><p>That said, although 4e uses 25% of maximum hit points, it isn't necessary to stick to that percentage, especially if you think that hit point recovery is too fast in 4e.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5799263, member: 3424"] IMO, the [I]harm[/I] spell was more unbalanced than the [I]heal[/I] spell. Interesting lack of symmetry there, I suppose - I guess conceptually, it's difference between more chances to win and a near-automatic win. The former holds more uncertainty and tension than the latter. Anyway the 4e system is that the standard unit of healing is 25% of your maximum hit points. This is calculated in advance, so there is less need to do the math at the table. Characters who are particularly good at healing are often able to heal extra hit points on top of that. For example, a low-level cleric might allow you to heal an additional 1d6 hit points, while a high-level one might allow you to heal 6d6 additional hit points. So, the number of hit points restored are a function of both the power of the recepient and the power of the healer. That said, although 4e uses 25% of maximum hit points, it isn't necessary to stick to that percentage, especially if you think that hit point recovery is too fast in 4e. [/QUOTE]
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What do you like about 4e healing?
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