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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you like about 4e healing?
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<blockquote data-quote="steenan" data-source="post: 5800925" data-attributes="member: 23240"><p>I like all listed features but the minor action healing, and this one is not a strong dislike, too. I really appreciate balance, robustness and ease of use of 4e healing system. I also have no problems with abstract nature of HPs, warlord healing and similar things.</p><p>I'd just prefer either removing "healing" classes entirely and giving more self-healing, or adding stronger tactical effects to healing and making it standard actions. The current approach suggests that healing is nothing important ("I won't stop smashing enemies to help you, but I may spare a single word") and I don't like it.</p><p></p><p>That being said, I have strong dislikes concerning 4e healing. But they have nothing to do with the poll options.</p><p></p><p>1. Terminology. If abstract points represent luck, stamina and dodging blows, don't name them "<strong>hit</strong> points". "Dodge points", "hero points" or "determination points" would be much better. Also, if there are no wounds involved, no "<strong>healing</strong> surges", "<strong>healing</strong> words" etc. It's confusing and it puts people in different mindset than they should be. Making a fallen ally stand up and fight by calling commands is ok; "healing" them this way is absurd.</p><p></p><p>2. Lack of lasting injuries. I'm OK with HPs back to full after encounter and surges back after one night. But when somebody goes down below zero, it should be something that hurts, not something that improves healing they receive. It should result in a serious wound that would not go away easily - requiring long time or a costly ritual (be it a priestly prayer or Aragorn using herbs).</p></blockquote><p></p>
[QUOTE="steenan, post: 5800925, member: 23240"] I like all listed features but the minor action healing, and this one is not a strong dislike, too. I really appreciate balance, robustness and ease of use of 4e healing system. I also have no problems with abstract nature of HPs, warlord healing and similar things. I'd just prefer either removing "healing" classes entirely and giving more self-healing, or adding stronger tactical effects to healing and making it standard actions. The current approach suggests that healing is nothing important ("I won't stop smashing enemies to help you, but I may spare a single word") and I don't like it. That being said, I have strong dislikes concerning 4e healing. But they have nothing to do with the poll options. 1. Terminology. If abstract points represent luck, stamina and dodging blows, don't name them "[B]hit[/B] points". "Dodge points", "hero points" or "determination points" would be much better. Also, if there are no wounds involved, no "[B]healing[/B] surges", "[B]healing[/B] words" etc. It's confusing and it puts people in different mindset than they should be. Making a fallen ally stand up and fight by calling commands is ok; "healing" them this way is absurd. 2. Lack of lasting injuries. I'm OK with HPs back to full after encounter and surges back after one night. But when somebody goes down below zero, it should be something that hurts, not something that improves healing they receive. It should result in a serious wound that would not go away easily - requiring long time or a costly ritual (be it a priestly prayer or Aragorn using herbs). [/QUOTE]
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What do you like about 4e healing?
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