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What do you like about 4E? (not a battle in the Edition Wars :^) )
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<blockquote data-quote="N0Man" data-source="post: 5076706" data-attributes="member: 64066"><p>I like monster roles.</p><p></p><p>I like the ease of modifying monsters to change their levels, swap around powers and customize them in various ways.</p><p></p><p>I like that that healers have been made fun to play.</p><p></p><p>I like that classes other than casters have more interesting combat options.</p><p></p><p>I like that at low levels, I actually know when a character is in danger of being killed, rather than abruptly being killed in a single blow without warning.</p><p></p><p>I like that DM'ing has been made easier and more fun.</p><p></p><p>I like that combat has been made more tactical and fun.</p><p></p><p>I like that the streamlining of skills means that there aren't a bunch of junk skills that rarely or never come up in most games.</p><p></p><p>I like that the classes that get the least skills get more skills than they previously did, and contribute something more besides combat.</p><p></p><p>I like at-will powers and never being completely tapped out and being forced to do nothing but basic attacks.</p><p></p><p>The 4E DMG... filled with great advice and helps make the core philosophies in the game design more understandable and appreciated.</p><p></p><p>Great advice and encouragement in the core rules on modifying and re-flavoring aspects of the game to make it more suited for your group.</p><p></p><p>I'm sure there are a ton that I'll think of later.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5076706, member: 64066"] I like monster roles. I like the ease of modifying monsters to change their levels, swap around powers and customize them in various ways. I like that that healers have been made fun to play. I like that classes other than casters have more interesting combat options. I like that at low levels, I actually know when a character is in danger of being killed, rather than abruptly being killed in a single blow without warning. I like that DM'ing has been made easier and more fun. I like that combat has been made more tactical and fun. I like that the streamlining of skills means that there aren't a bunch of junk skills that rarely or never come up in most games. I like that the classes that get the least skills get more skills than they previously did, and contribute something more besides combat. I like at-will powers and never being completely tapped out and being forced to do nothing but basic attacks. The 4E DMG... filled with great advice and helps make the core philosophies in the game design more understandable and appreciated. Great advice and encouragement in the core rules on modifying and re-flavoring aspects of the game to make it more suited for your group. I'm sure there are a ton that I'll think of later. [/QUOTE]
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