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What do you like about 4E? (not a battle in the Edition Wars :^) )
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<blockquote data-quote="billd91" data-source="post: 5076967" data-attributes="member: 3400"><p>I also like the formatting. Easiest PH to use in any edition I've played.</p><p></p><p>I like the idea of encounter powers for martial characters though I don't like the daily powers at all. Given my druthers, I'd write up each encounter power with daily options and just give PCs a certain number of times they can push their standard encounter powers to "daily" levels of achievement.</p><p></p><p>I like the idea of rituals but think they should have been implented with a quick-cast version that can be done in a standard action, costs less, and has a substantially reduced effect. A combat-time use of a ritual, if you will. Something like a hold portal version to go with the arcane lock ritual. Reduced cast time, reduced effect, useful in emergencies.</p><p></p><p>I like the promotion of complex skill tasks to the main rules via skill challenges, though I think they needed more work before release.</p><p></p><p>I like the treasure parcel idea as a tool for managing how much treasure you distribute.</p><p></p><p>I like the clarity of the streamlined action types and conditions.</p><p></p><p>I can't say I like much else, unfortunately.</p></blockquote><p></p>
[QUOTE="billd91, post: 5076967, member: 3400"] I also like the formatting. Easiest PH to use in any edition I've played. I like the idea of encounter powers for martial characters though I don't like the daily powers at all. Given my druthers, I'd write up each encounter power with daily options and just give PCs a certain number of times they can push their standard encounter powers to "daily" levels of achievement. I like the idea of rituals but think they should have been implented with a quick-cast version that can be done in a standard action, costs less, and has a substantially reduced effect. A combat-time use of a ritual, if you will. Something like a hold portal version to go with the arcane lock ritual. Reduced cast time, reduced effect, useful in emergencies. I like the promotion of complex skill tasks to the main rules via skill challenges, though I think they needed more work before release. I like the treasure parcel idea as a tool for managing how much treasure you distribute. I like the clarity of the streamlined action types and conditions. I can't say I like much else, unfortunately. [/QUOTE]
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What do you like about 4E? (not a battle in the Edition Wars :^) )
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