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What do you like about 4E? (not a battle in the Edition Wars :^) )
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<blockquote data-quote="Iceman" data-source="post: 5079977" data-attributes="member: 6678"><p>These two connect to the thing I like the most:</p><p>Tactics are not only meaningful, but fun.</p><p></p><p>Not sure how to explain that in a few sentences, but the idea is that instead of positioning and conditions and roles and so on being something you Have to track, they are something you can use to your advantage and have a good time playing around with.</p><p></p><p>Examples include:</p><p>1) Moving to not only get flanking (or bypass someone entirely) but to provoke opportunity attacks that will result in penalties and punishments due to a Mark.</p><p>2) Using push/pull/slide effects to remove enemies from a fight (pushed off something) or set up the next attack (moved between allies) or prevent an attack (nothing like pushing a dazed opponent with no good ranged options 2 squares from the only people he can reach with a charge - that he now cannot make).</p><p>3) Using conditions and marks to break up enemy tactics, instead of just "kill him before he goes again." Dazing, for instance, is a staple against casters that are sustaining something.</p><p>4) Taking on your role in a way that enables/assists someone else's role. Frex, I think someone can truly understand and appreciate their role as a defender if they go through a fight in which their Only contribution (due to being a major target, frequently dazed or grabbed, etc) is to help someone else Rock The House (repeatedly providing positioning for the striker, keeping large numbers of enemies away from the controller, and so on). But defenders are not the only one for which this is true -- the striker that can say, "He's mine. Go." to a whole party that wants to focus on X and back it up by soloing against Y, that's pretty awesomesauce too.</p><p></p><p>There's a lot of other things I like about 4E, but they were all covered above and I don't feel like rehashing.</p><p></p><p>-VIC</p></blockquote><p></p>
[QUOTE="Iceman, post: 5079977, member: 6678"] These two connect to the thing I like the most: Tactics are not only meaningful, but fun. Not sure how to explain that in a few sentences, but the idea is that instead of positioning and conditions and roles and so on being something you Have to track, they are something you can use to your advantage and have a good time playing around with. Examples include: 1) Moving to not only get flanking (or bypass someone entirely) but to provoke opportunity attacks that will result in penalties and punishments due to a Mark. 2) Using push/pull/slide effects to remove enemies from a fight (pushed off something) or set up the next attack (moved between allies) or prevent an attack (nothing like pushing a dazed opponent with no good ranged options 2 squares from the only people he can reach with a charge - that he now cannot make). 3) Using conditions and marks to break up enemy tactics, instead of just "kill him before he goes again." Dazing, for instance, is a staple against casters that are sustaining something. 4) Taking on your role in a way that enables/assists someone else's role. Frex, I think someone can truly understand and appreciate their role as a defender if they go through a fight in which their Only contribution (due to being a major target, frequently dazed or grabbed, etc) is to help someone else Rock The House (repeatedly providing positioning for the striker, keeping large numbers of enemies away from the controller, and so on). But defenders are not the only one for which this is true -- the striker that can say, "He's mine. Go." to a whole party that wants to focus on X and back it up by soloing against Y, that's pretty awesomesauce too. There's a lot of other things I like about 4E, but they were all covered above and I don't feel like rehashing. -VIC [/QUOTE]
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