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The Society of 3.5 Revisionists
What do you like about 4e?
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<blockquote data-quote="Tilenas" data-source="post: 4752707" data-attributes="member: 71414"><p>There are indeed a few things I like very much about 4E. Not enough to beat 3.x, but some things are really an improvement in my book:</p><p></p><p></p><ul> <li data-xf-list-type="ul">the level modifier. Already kind of implicit in some 3.5-mechanics (special ability save DCs). Gets rid of high level BAB/save disparity between classes as well as BAB/AC disparity.</li> <li data-xf-list-type="ul">skill challenges. Poorly executed, but finally a step away from the combat-focused ruleset that relegates all mechanics concerning adventuring and social interaction to the sidelines.</li> <li data-xf-list-type="ul">powers for everyone. Again, the results may be considered awkward, but it is the only way to overcome the Tyranny of the Spellcasters. If that necessitates a nerfing of the wizard, so be it.</li> <li data-xf-list-type="ul">concise skill list. A major complaint of my players was that many characters got too few skill points. I believe that the skill list was simply too fragmented (examples abound) for the number of skill points granted.</li> </ul><p>There may be more, but those are certainly the most important positive aspects of 4E for me.</p></blockquote><p></p>
[QUOTE="Tilenas, post: 4752707, member: 71414"] There are indeed a few things I like very much about 4E. Not enough to beat 3.x, but some things are really an improvement in my book: [LIST] [*]the level modifier. Already kind of implicit in some 3.5-mechanics (special ability save DCs). Gets rid of high level BAB/save disparity between classes as well as BAB/AC disparity. [*]skill challenges. Poorly executed, but finally a step away from the combat-focused ruleset that relegates all mechanics concerning adventuring and social interaction to the sidelines. [*]powers for everyone. Again, the results may be considered awkward, but it is the only way to overcome the Tyranny of the Spellcasters. If that necessitates a nerfing of the wizard, so be it. [*]concise skill list. A major complaint of my players was that many characters got too few skill points. I believe that the skill list was simply too fragmented (examples abound) for the number of skill points granted. [/LIST] There may be more, but those are certainly the most important positive aspects of 4E for me. [/QUOTE]
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