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The Society of 3.5 Revisionists
What do you like about 4e?
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<blockquote data-quote="UncleSquirrel" data-source="post: 5017669" data-attributes="member: 86655"><p>Main likes from 4e:</p><p></p><p>- Greater numbers of HP, especially at 1st level - gives a higher-precision granularity for players to be able to be wounded without being killed.</p><p></p><p>- Ability score purchase system (pg. 17, Method 2).</p><p></p><p>- At-will cantrips.</p><p></p><p>- More stuff for fighter types to do in combat.</p><p></p><p>- The idea of per-encounter powers in general.</p><p></p><p>- The general attempt to lower the barrier to entry to new players (simpler character creation, etc). However, this ends up being the source for what I consider one of 4e's biggest weaknesses (its homogeneity).</p><p></p><p>- I *think* I like the pervasive "level / 2" and the "core mechanic", expression of "Attack vs. Defense" as DCs (e.g. "Charisma vs. Fortitude"). I think. Still debating that.</p><p></p><p></p><p>Main dislikes from 4e:</p><p></p><p>- Trying to make all classes equal by making them all alike.</p><p></p><p>- 1st level characters breathing acid and teleporting at will; I'm a low-magic-world kind of DM. In fact, 4e seems to have a general built-in assumption of a high-power, high-magic campaign setting; 3.5 and previous didn't seem to dictate such things as strongly, it seems to me.</p><p></p><p>- An over-emphasis on damage, rather than creativity and manipulation, in combat (e.g. non-combat Rituals).</p></blockquote><p></p>
[QUOTE="UncleSquirrel, post: 5017669, member: 86655"] Main likes from 4e: - Greater numbers of HP, especially at 1st level - gives a higher-precision granularity for players to be able to be wounded without being killed. - Ability score purchase system (pg. 17, Method 2). - At-will cantrips. - More stuff for fighter types to do in combat. - The idea of per-encounter powers in general. - The general attempt to lower the barrier to entry to new players (simpler character creation, etc). However, this ends up being the source for what I consider one of 4e's biggest weaknesses (its homogeneity). - I *think* I like the pervasive "level / 2" and the "core mechanic", expression of "Attack vs. Defense" as DCs (e.g. "Charisma vs. Fortitude"). I think. Still debating that. Main dislikes from 4e: - Trying to make all classes equal by making them all alike. - 1st level characters breathing acid and teleporting at will; I'm a low-magic-world kind of DM. In fact, 4e seems to have a general built-in assumption of a high-power, high-magic campaign setting; 3.5 and previous didn't seem to dictate such things as strongly, it seems to me. - An over-emphasis on damage, rather than creativity and manipulation, in combat (e.g. non-combat Rituals). [/QUOTE]
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