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What Do You Like About 4e?
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<blockquote data-quote="aco175" data-source="post: 5984782" data-attributes="member: 27385"><p>When all I had was an older edition, it was great, since that was newer and thus better, well maybe. When 3e came out I had preordered the books and was eager to take a look. 2e was always fun, but 3e felt like I could do things we could not do before. It made a character more than some stats on paper, it gave me options that made my character different than others of my class.</p><p>4e came out and again I was in line buying each of the core books. I think some things are better than before, and sadly some are not. I miss the multiclass rules, even if they were stacked up front. I'm indifferent on having skillpoints to customize my character. I like 4e powers in the way some are at-will and encounter. We do not really use rituals or skill challenges the 'right' way, if at all. I like 4e monsters having variants of ane another to make them tougher at higher levels- I never liked never running across orcs once you reached 7th level and all the monsters were not trolls and giants.</p><p>I like 4e monsters in that they are easier to prep and play if you wiah to change them a bit and add powers. I like regharge powers and burst/blast powers. I lkike minions even with some of the variants looking like a better alternative, I have still stuck with plain minions. Still not a fan of high level play, like in 3e. My group is 18th level and the powers they have are more super than playable. Some of this is my fault in letting them pick most any power fropm the Wizards site. I like surges and maybe they should be not as powerful, but they seem to have upped the monster damage again to make up for that. </p><p></p><p>I like what I see in 5e with less super at higher levels with town guards still standing a chance to hit characters higher than 10th level. I like magic being seperate to advancement, but over the years of play it seems that games I play and DM have been giving +1 swords by 2-6 level, sort of by 4e guidelines. I like having some choices in characterization, but not making it overwhelming. I like that there may be a variant for those that do. </p><p></p><p>Some things I'm indifferant about;</p><p>Vancian magic; It was fine when we played it that way, but 4e is fine with the AED scaling. Some/most of the spells are not as cool and fantastic as earlier editions, but I like that they are easier to use and keep track of. I'm not sure how to blend the 2.</p><p>Healing surges; Seems like characters are healing too much during and after fights. I guess that depends on playstyle. I may be in favor of limiting healing roles to less classes, or numbers on healing magics out there. I remember times when the game stopped since characters needed rest, like 2 weeks rest. We either blew over it in 2 minutes or dragged it out with you noting the 2 you got overnight and 2 more with a skill or such, waiting all day to use the magic in case you had a wandering monster, then doing that again for another hour before getting back to the game/module/adventure. I'll just say it was not as fun, sometimes that was the adventure, but now that I'm older we do not have the time to play like we did, and that has to mean something. </p><p>Scaling magic; 3e magic armor and swords could have a max of +10 to them and were cool in making them and using them. I'm not sure if they are that cool to require it. 2e had the flametongue and such. They meant something, maybe it was the random treasure tables. Eventually everyone had a +1 or 2 plain item, but only a select few were lucky enough to get a dancing or vorpal weapon. Or you could bring soda and be wicked good friends with the DM, yeah I said wicked. </p><p>Multiclassing; I know I said that I liked it in 3e, but I also like 4e in that each class can have their own poer list and you can have multiple classes that overlap in what multiclass characters could do. If I want a fighter/magic-user I can make a class called Knight of Magic or such and give him powers that are a bit fighter and a bit magic-user. Maybe not as cool as your 8th level fighter/ 3rd level magic user, but he is cool enough to play and keep up with the rest.</p><p></p><p>Bottom line, will 5e be great and everything I want, no. Will it be better that 3e and 4e, maybe in some ways. I'm sure there will be some things that we all say, wow, nobody thought of that before. I'm thinking that it will be still fun to play for the time and money that I can give to it.</p></blockquote><p></p>
[QUOTE="aco175, post: 5984782, member: 27385"] When all I had was an older edition, it was great, since that was newer and thus better, well maybe. When 3e came out I had preordered the books and was eager to take a look. 2e was always fun, but 3e felt like I could do things we could not do before. It made a character more than some stats on paper, it gave me options that made my character different than others of my class. 4e came out and again I was in line buying each of the core books. I think some things are better than before, and sadly some are not. I miss the multiclass rules, even if they were stacked up front. I'm indifferent on having skillpoints to customize my character. I like 4e powers in the way some are at-will and encounter. We do not really use rituals or skill challenges the 'right' way, if at all. I like 4e monsters having variants of ane another to make them tougher at higher levels- I never liked never running across orcs once you reached 7th level and all the monsters were not trolls and giants. I like 4e monsters in that they are easier to prep and play if you wiah to change them a bit and add powers. I like regharge powers and burst/blast powers. I lkike minions even with some of the variants looking like a better alternative, I have still stuck with plain minions. Still not a fan of high level play, like in 3e. My group is 18th level and the powers they have are more super than playable. Some of this is my fault in letting them pick most any power fropm the Wizards site. I like surges and maybe they should be not as powerful, but they seem to have upped the monster damage again to make up for that. I like what I see in 5e with less super at higher levels with town guards still standing a chance to hit characters higher than 10th level. I like magic being seperate to advancement, but over the years of play it seems that games I play and DM have been giving +1 swords by 2-6 level, sort of by 4e guidelines. I like having some choices in characterization, but not making it overwhelming. I like that there may be a variant for those that do. Some things I'm indifferant about; Vancian magic; It was fine when we played it that way, but 4e is fine with the AED scaling. Some/most of the spells are not as cool and fantastic as earlier editions, but I like that they are easier to use and keep track of. I'm not sure how to blend the 2. Healing surges; Seems like characters are healing too much during and after fights. I guess that depends on playstyle. I may be in favor of limiting healing roles to less classes, or numbers on healing magics out there. I remember times when the game stopped since characters needed rest, like 2 weeks rest. We either blew over it in 2 minutes or dragged it out with you noting the 2 you got overnight and 2 more with a skill or such, waiting all day to use the magic in case you had a wandering monster, then doing that again for another hour before getting back to the game/module/adventure. I'll just say it was not as fun, sometimes that was the adventure, but now that I'm older we do not have the time to play like we did, and that has to mean something. Scaling magic; 3e magic armor and swords could have a max of +10 to them and were cool in making them and using them. I'm not sure if they are that cool to require it. 2e had the flametongue and such. They meant something, maybe it was the random treasure tables. Eventually everyone had a +1 or 2 plain item, but only a select few were lucky enough to get a dancing or vorpal weapon. Or you could bring soda and be wicked good friends with the DM, yeah I said wicked. Multiclassing; I know I said that I liked it in 3e, but I also like 4e in that each class can have their own poer list and you can have multiple classes that overlap in what multiclass characters could do. If I want a fighter/magic-user I can make a class called Knight of Magic or such and give him powers that are a bit fighter and a bit magic-user. Maybe not as cool as your 8th level fighter/ 3rd level magic user, but he is cool enough to play and keep up with the rest. Bottom line, will 5e be great and everything I want, no. Will it be better that 3e and 4e, maybe in some ways. I'm sure there will be some things that we all say, wow, nobody thought of that before. I'm thinking that it will be still fun to play for the time and money that I can give to it. [/QUOTE]
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