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What Do You Like About 4e?
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<blockquote data-quote="S'mon" data-source="post: 5984984" data-attributes="member: 463"><p>As a player, I like getting to make interesting decisions in combat, especially when playing a Fighter. I think 4e is really 'Fighter edition D&D' - they finally made my preferred class the coolest class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>As a GM, prep is easy in terms of stat blocks and encounters, though open/sandbox play can be a challenge. I like the 'Big Damn Heroes' feel, where the odds are usually with the PCs, and random death is rare - it's good for a more relaxed approach to play - less Fantasy Effin Vietnam. It's great for playing with players who are not committed min-maxers, although the design is also good for accommodating powergamers - it's much harder to 'break' than 3e.</p><p>I'm running 4e Forgotten Realms and have found that the ruleset fits the setting very well, I think it's probably closer to the way Ed Greenwood ran FR than you would get from running 1e or 3e D&D by-the-book.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5984984, member: 463"] As a player, I like getting to make interesting decisions in combat, especially when playing a Fighter. I think 4e is really 'Fighter edition D&D' - they finally made my preferred class the coolest class. :D As a GM, prep is easy in terms of stat blocks and encounters, though open/sandbox play can be a challenge. I like the 'Big Damn Heroes' feel, where the odds are usually with the PCs, and random death is rare - it's good for a more relaxed approach to play - less Fantasy Effin Vietnam. It's great for playing with players who are not committed min-maxers, although the design is also good for accommodating powergamers - it's much harder to 'break' than 3e. I'm running 4e Forgotten Realms and have found that the ruleset fits the setting very well, I think it's probably closer to the way Ed Greenwood ran FR than you would get from running 1e or 3e D&D by-the-book. [/QUOTE]
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