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General Tabletop Discussion
*Dungeons & Dragons
What do you like about Eberron?
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<blockquote data-quote="humble minion" data-source="post: 9896697" data-attributes="member: 5948"><p>My favourite thing at the time (and I've been pleased to see that it's remained so over the decades since Eberron first appeared) was the explicit refusal to get involved in the metaplot/novel-based plot progression that had blighted so many of TSRs worlds, from FR to Dragonlance and Dark sun. It was a gutsy step away from a tried and tested business model for the good of the game and the world, and I wish more campaign setting developers had taken notes (I'm looking at you, 4e FR development team...). A D&D world should prioritise the game over the metaplot and novels, and TSR lost sight of this for a long time.</p><p></p><p>More specifically, I loved the Rising From the Last War book. While I had some mechanical quibbles, like the implementation of Dragonmarks, the setting book itself was an outstanding example of its type and contained everything you needed. There was an overview of the world to get the general shape of thing and then there was an in-depth treatment of Sharn, which was your obvious campaign starting point. The section on organisations, which was for me the best bit of the book. Who the Dreaming Dark are, what plots they get involved in, how I create a PC with them in the background, what minions they have, here's a couple of sample encounters, how they approach problems or enemies or opportunities. Then repeat for a dozen other organisations, from the Dragons of Argonessen to the Church of the Silver Flame and the Undying Court and the Dragonmarked Houses etc etc etc. Just absolutely primo material all the way through on how to make an Eberron character, how to make them fit in the world, and how to run either an adventure or a campaign. Just a really excellent product for everyday DMing.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9896697, member: 5948"] My favourite thing at the time (and I've been pleased to see that it's remained so over the decades since Eberron first appeared) was the explicit refusal to get involved in the metaplot/novel-based plot progression that had blighted so many of TSRs worlds, from FR to Dragonlance and Dark sun. It was a gutsy step away from a tried and tested business model for the good of the game and the world, and I wish more campaign setting developers had taken notes (I'm looking at you, 4e FR development team...). A D&D world should prioritise the game over the metaplot and novels, and TSR lost sight of this for a long time. More specifically, I loved the Rising From the Last War book. While I had some mechanical quibbles, like the implementation of Dragonmarks, the setting book itself was an outstanding example of its type and contained everything you needed. There was an overview of the world to get the general shape of thing and then there was an in-depth treatment of Sharn, which was your obvious campaign starting point. The section on organisations, which was for me the best bit of the book. Who the Dreaming Dark are, what plots they get involved in, how I create a PC with them in the background, what minions they have, here's a couple of sample encounters, how they approach problems or enemies or opportunities. Then repeat for a dozen other organisations, from the Dragons of Argonessen to the Church of the Silver Flame and the Undying Court and the Dragonmarked Houses etc etc etc. Just absolutely primo material all the way through on how to make an Eberron character, how to make them fit in the world, and how to run either an adventure or a campaign. Just a really excellent product for everyday DMing. [/QUOTE]
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What do you like about Eberron?
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