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What do you like about Eberron?
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<blockquote data-quote="GM Lent" data-source="post: 9896847" data-attributes="member: 6798775"><p>While I harbored some resentment toward Eberron back in the day because it won the setting design contst and my own submission (deservedly) did not, I have to say that there was nothing I <em>didn't </em>like about Eberron. As others have said, it felt more like a living world that had grown and developed organically than most others, and didn't shy away from the fact that magic/technology that makes people's lives easier (and/or could be sold fo a profit) would absolutely be utilized large scale. </p><p></p><p>In a very real sense, it reminded me of the way the old Al-Qadim approached world-building. Nations and states were more important than racial ties, and in the cosmopolitan areas you'd find orcs and ogres and goblins working right alongside your humans and elves. Afetr all, civilizations develop for a reason, and those reasons are as compelling for any person as they are for another. I also loved the way Eberron, like Al-Qadim, made religious struuctures almost more importat than the deities they followed. And I really loved the fact that, just as in Al-Qadim, the gods weren't presented as just really powerful monsters - they were distant and unknowable and mysterious.</p><p></p><p>Eberron made D&D make sense.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 9896847, member: 6798775"] While I harbored some resentment toward Eberron back in the day because it won the setting design contst and my own submission (deservedly) did not, I have to say that there was nothing I [I]didn't [/I]like about Eberron. As others have said, it felt more like a living world that had grown and developed organically than most others, and didn't shy away from the fact that magic/technology that makes people's lives easier (and/or could be sold fo a profit) would absolutely be utilized large scale. In a very real sense, it reminded me of the way the old Al-Qadim approached world-building. Nations and states were more important than racial ties, and in the cosmopolitan areas you'd find orcs and ogres and goblins working right alongside your humans and elves. Afetr all, civilizations develop for a reason, and those reasons are as compelling for any person as they are for another. I also loved the way Eberron, like Al-Qadim, made religious struuctures almost more importat than the deities they followed. And I really loved the fact that, just as in Al-Qadim, the gods weren't presented as just really powerful monsters - they were distant and unknowable and mysterious. Eberron made D&D make sense. [/QUOTE]
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