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General Tabletop Discussion
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What do you like about Eberron?
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<blockquote data-quote="Keldryn" data-source="post: 9896956" data-attributes="member: 11999"><p>It's definitely a kitchen sink, but it feels much more coherent to me than most kitchen sink fantasy settings. The Known World from BECMI was always my favorite setting when I was younger (that's what I started with), but coherency is not its strong point. Grey Box FR was pretty fantastic as well.</p><p></p><p>When an existing setting is updated for a new edition of D&D, I much prefer the approach of re-imagining the world as though particular game mechanics and class/ancestry options had always been there. Dark Sun 4e is a good example. I loved how it introduced the Eladrin and the dying Feywild (the Land Within the Wind). I also liked how Eberron 4e had the Feyspires that would fade in and out. </p><p></p><p>So yeah, that's my absolute favorite thing about Eberrron. It gets re-imagined through the lens of a new D&D edition, instead of trying to justify every difference within the fiction of the world. Given that it begin its life in 3.5e, it hasn't really needed significant re-imagining anyway.</p><p></p><p>My second favorite thing about Eberron is that it has its own unique cosmology and doesn't contort itself to fit into the Not So Great Wheel and its rigid basis in alignment mechanics combined with a mishmash of real world mythology.</p><p></p><p></p><p></p><p>Of course. Ultimately, I will ignore whatever I don't like, and what other people do with it doesn't make any difference to me.</p><p></p><p>Like I said, it bothers me way more than it should. I suppose it's about the product and design direction of making everything related, even when it doesn't fit or make sense. I'm not losing sleep over it, it's just super annoying when I think about it. Lol.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 9896956, member: 11999"] It's definitely a kitchen sink, but it feels much more coherent to me than most kitchen sink fantasy settings. The Known World from BECMI was always my favorite setting when I was younger (that's what I started with), but coherency is not its strong point. Grey Box FR was pretty fantastic as well. When an existing setting is updated for a new edition of D&D, I much prefer the approach of re-imagining the world as though particular game mechanics and class/ancestry options had always been there. Dark Sun 4e is a good example. I loved how it introduced the Eladrin and the dying Feywild (the Land Within the Wind). I also liked how Eberron 4e had the Feyspires that would fade in and out. So yeah, that's my absolute favorite thing about Eberrron. It gets re-imagined through the lens of a new D&D edition, instead of trying to justify every difference within the fiction of the world. Given that it begin its life in 3.5e, it hasn't really needed significant re-imagining anyway. My second favorite thing about Eberron is that it has its own unique cosmology and doesn't contort itself to fit into the Not So Great Wheel and its rigid basis in alignment mechanics combined with a mishmash of real world mythology. Of course. Ultimately, I will ignore whatever I don't like, and what other people do with it doesn't make any difference to me. Like I said, it bothers me way more than it should. I suppose it's about the product and design direction of making everything related, even when it doesn't fit or make sense. I'm not losing sleep over it, it's just super annoying when I think about it. Lol. [/QUOTE]
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What do you like about Eberron?
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