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What do you like best about being a GM?
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<blockquote data-quote="Gold Roger" data-source="post: 2697658" data-attributes="member: 33904"><p>Well, there's the social aspect, which is twofold for me:</p><p></p><p>1. It's a way to do something for my friends and I love to do it, so if my players are happy I call it a success even if I think I did a crappy job.</p><p></p><p>2. Ego boost. I like being told that I'm good at something and I like the leader/control thing as well. Even when I play I try to be as much of a party leader as I can be without being an actual leader (because my fellow players hate the idea off having a leader)</p><p></p><p>Then on the technical side it just combines a lot off stuff I'm interested in:</p><p></p><p>1. I'm interested in game design and RPG's are greatest on that part to me. That's why I buy most of my rpg books in the first part. DMing is the only way to get imediate use of them.</p><p></p><p>2. I love creating personalities and play out how they interact. I did it long before I was into Roleplaying and creating NPC's and organization, setting myself into their heads and create plans they would create is something I love.</p><p></p><p>3. I'm a little interested in tactics and D&D is a wargame in part. Mind you, I'm not a tactical, nor a strategical genious, but I like to practice it once in a while and as DM you have far more choices then as a player.</p><p></p><p>4. I like worldbuilding. However I do it extremely slowly over time, evolving my ideas until they fit. I'm not the guy who writes up every monarchys genealogy, but if I completed a world (hasn't happened till now), I love to see how it plays out. It's however less the scientific idea of worldbuilding that appeals to, but much more the interlectual game of rolling around ideas, throwing some out, take them back, evolving them, transmuting them, desintegrating them and redistribute the parts until stuff goes *click*. I've had such a *click* recently and it's the greatest enjoyment I've had in a long time.</p><p></p><p>5. I'm a little interested in writing as well. Now DMing is far, far away from writing a novel. But two thinks are needed for both and iot's what interests me the most in writing. One is charakterization and creating charakters (see above), the other is creating atmosphere. I've been told I'm quite good at it as a DM, as long as I try. I feel it's something very hardand chalenging and I love it if I was able to create a great and fitting atmosphere.</p><p></p><p>What I like least is the working aspect. As you can see above I'm rather unfocused and I'm mentally lazy. Combine that with my bad bad ability of self-organization and you've got a DM that's really bad at preparing.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2697658, member: 33904"] Well, there's the social aspect, which is twofold for me: 1. It's a way to do something for my friends and I love to do it, so if my players are happy I call it a success even if I think I did a crappy job. 2. Ego boost. I like being told that I'm good at something and I like the leader/control thing as well. Even when I play I try to be as much of a party leader as I can be without being an actual leader (because my fellow players hate the idea off having a leader) Then on the technical side it just combines a lot off stuff I'm interested in: 1. I'm interested in game design and RPG's are greatest on that part to me. That's why I buy most of my rpg books in the first part. DMing is the only way to get imediate use of them. 2. I love creating personalities and play out how they interact. I did it long before I was into Roleplaying and creating NPC's and organization, setting myself into their heads and create plans they would create is something I love. 3. I'm a little interested in tactics and D&D is a wargame in part. Mind you, I'm not a tactical, nor a strategical genious, but I like to practice it once in a while and as DM you have far more choices then as a player. 4. I like worldbuilding. However I do it extremely slowly over time, evolving my ideas until they fit. I'm not the guy who writes up every monarchys genealogy, but if I completed a world (hasn't happened till now), I love to see how it plays out. It's however less the scientific idea of worldbuilding that appeals to, but much more the interlectual game of rolling around ideas, throwing some out, take them back, evolving them, transmuting them, desintegrating them and redistribute the parts until stuff goes *click*. I've had such a *click* recently and it's the greatest enjoyment I've had in a long time. 5. I'm a little interested in writing as well. Now DMing is far, far away from writing a novel. But two thinks are needed for both and iot's what interests me the most in writing. One is charakterization and creating charakters (see above), the other is creating atmosphere. I've been told I'm quite good at it as a DM, as long as I try. I feel it's something very hardand chalenging and I love it if I was able to create a great and fitting atmosphere. What I like least is the working aspect. As you can see above I'm rather unfocused and I'm mentally lazy. Combine that with my bad bad ability of self-organization and you've got a DM that's really bad at preparing. [/QUOTE]
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