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<blockquote data-quote="Chrono22" data-source="post: 5063123" data-attributes="member: 86638"><p>Well, I have this idea that every person has some basic reasons for why they play pnp RPGs. Every person has some underlying hungers or wants a PnP RPG can fulfill, which other activities cannot.</p><p></p><p>These reasons are usually:</p><p>Freedom</p><p>Success</p><p>Fame</p><p>Fortune</p><p>Frustration</p><p></p><p>Freedom to choose our character's identity, make his choices, and temporarily act out his role. Succeeding on your own terms (in game), by attempting things and succeeding at them. Fame is usually represented by in-game renown and the support of the other player character (becoming "popular"). Fortune has to do with monetary or physical gain for the character, or with other kinds of rewards.</p><p>Even though combat isn't unique to PnP RPGs, I included frustration because humans in general are violent and aggressive. Violent behavior does bleed into even imaginary role playing.</p><p></p><p>Taken together these elements form a kind of feedback cycle during play. The freedom of choice reinforces the establishment of an identity. Fame, success, and fortune rewards the player for participating in the activity. Combat allows players to vent petty frustrations and to get a sense of excitement- in that character death would represent the loss of the fame, fortune, success, and identity of the character. So combat appears to be a legitimate risk. Which makes winning the combat that much more rewarding.</p></blockquote><p></p>
[QUOTE="Chrono22, post: 5063123, member: 86638"] Well, I have this idea that every person has some basic reasons for why they play pnp RPGs. Every person has some underlying hungers or wants a PnP RPG can fulfill, which other activities cannot. These reasons are usually: Freedom Success Fame Fortune Frustration Freedom to choose our character's identity, make his choices, and temporarily act out his role. Succeeding on your own terms (in game), by attempting things and succeeding at them. Fame is usually represented by in-game renown and the support of the other player character (becoming "popular"). Fortune has to do with monetary or physical gain for the character, or with other kinds of rewards. Even though combat isn't unique to PnP RPGs, I included frustration because humans in general are violent and aggressive. Violent behavior does bleed into even imaginary role playing. Taken together these elements form a kind of feedback cycle during play. The freedom of choice reinforces the establishment of an identity. Fame, success, and fortune rewards the player for participating in the activity. Combat allows players to vent petty frustrations and to get a sense of excitement- in that character death would represent the loss of the fame, fortune, success, and identity of the character. So combat appears to be a legitimate risk. Which makes winning the combat that much more rewarding. [/QUOTE]
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