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What do you like or don't like in sci-fi rpg
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<blockquote data-quote="James Heard" data-source="post: 1488782" data-attributes="member: 7280"><p>I enjoy my science fiction games fairly hard science, for instance in the 'near science fiction' gaming I've done I've always been completely bored and annoyed with games like Shadowrun and enamored of games like Cyberpunk. I don't really think there's a big deal about trying to keep your science at least with the "I'm not magic" sign very conspicuously present at all times. Heck, I've even played and ran Mekton games where the science was trying very earnestly to be solid on the surface. </p><p></p><p>Like other people have said though, you have troubles when you start dishing out 'powers' in your hard sci. Not because of any particular hard science genre rule, but because it tends to separate players into the haves and have nots. I like science fiction because people are really more comfortable with technology these days than they are with really understanding why all those inns in the villages don't have indoor plumbing, and it's not as hard slapping real world concepts and movie plots onto a science fiction game as it is trying to figure out who gets to play the elves when you're adopting James Bond movies and what a nuke might be in D&D. That's the advantage of going for a hard science ideal rather than a strict space opera feel, epic things happen in real life all the time without going overboard in idealizing the setting and simplifying it. It's not very hard to make up NPCs that act like real people, sort of harder to take some nutjob like Captain Kirk and figure out what society sends out space captains to wench their way across the galaxy losing men at every stop to monsters. Anyways, that's my .02.</p></blockquote><p></p>
[QUOTE="James Heard, post: 1488782, member: 7280"] I enjoy my science fiction games fairly hard science, for instance in the 'near science fiction' gaming I've done I've always been completely bored and annoyed with games like Shadowrun and enamored of games like Cyberpunk. I don't really think there's a big deal about trying to keep your science at least with the "I'm not magic" sign very conspicuously present at all times. Heck, I've even played and ran Mekton games where the science was trying very earnestly to be solid on the surface. Like other people have said though, you have troubles when you start dishing out 'powers' in your hard sci. Not because of any particular hard science genre rule, but because it tends to separate players into the haves and have nots. I like science fiction because people are really more comfortable with technology these days than they are with really understanding why all those inns in the villages don't have indoor plumbing, and it's not as hard slapping real world concepts and movie plots onto a science fiction game as it is trying to figure out who gets to play the elves when you're adopting James Bond movies and what a nuke might be in D&D. That's the advantage of going for a hard science ideal rather than a strict space opera feel, epic things happen in real life all the time without going overboard in idealizing the setting and simplifying it. It's not very hard to make up NPCs that act like real people, sort of harder to take some nutjob like Captain Kirk and figure out what society sends out space captains to wench their way across the galaxy losing men at every stop to monsters. Anyways, that's my .02. [/QUOTE]
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