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What do you like or don't like in sci-fi rpg
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<blockquote data-quote="Turanil" data-source="post: 1489381" data-attributes="member: 9646"><p>What I am doing go that way:</p><p></p><p>- Species: alien are really alien, looking like the Mi-go from d20 CoC not the Minbari or Centauri of Babylon 5. However, players like to have several races to choose from. So there is 5 archetypal humanoid races (Vulcan and Klingon-like types, etc.). They were seeded in a far distant past by a race of "Ancients" beings who departed but left some artifacts of their incomprehensible technology behind. </p><p></p><p>- As far as FTL is concerned, it happened that the Ancients left a great gate in the stellar system of each race, so they may eventually meet without having FTL means of travel. It also happens that each planet had been terraformed, so those five planets (and maybe a couple more) are livable by humans. Now as time passed humanoids eventually devised another way of FTL travel which is in fact Dune's space folding by navigators. Since they are a powerful guild with monopoly, and that there isn't navigator available whenever one wishes it, it complicate things a bit.</p><p></p><p>- There shouldn't be that much of livable planets (less than 10). But some really weird advanced alien species live on planets where humans need vacuum suits, etc.</p><p></p><p>- All in all this game should be Space Opera with some superficial scientific verisimilitude. Hard sci-fi is not for me; I got a look at Transhuman Space, it looks great and I will probably buy it, but it's not the game I want to run. I could say the same about d20 Star Wars: I have it, it's great and well done, but the universe is not to my taste for a rpg.</p><p></p><p>Anyway, it's great to hear your comments and suggestions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Turanil, post: 1489381, member: 9646"] What I am doing go that way: - Species: alien are really alien, looking like the Mi-go from d20 CoC not the Minbari or Centauri of Babylon 5. However, players like to have several races to choose from. So there is 5 archetypal humanoid races (Vulcan and Klingon-like types, etc.). They were seeded in a far distant past by a race of "Ancients" beings who departed but left some artifacts of their incomprehensible technology behind. - As far as FTL is concerned, it happened that the Ancients left a great gate in the stellar system of each race, so they may eventually meet without having FTL means of travel. It also happens that each planet had been terraformed, so those five planets (and maybe a couple more) are livable by humans. Now as time passed humanoids eventually devised another way of FTL travel which is in fact Dune's space folding by navigators. Since they are a powerful guild with monopoly, and that there isn't navigator available whenever one wishes it, it complicate things a bit. - There shouldn't be that much of livable planets (less than 10). But some really weird advanced alien species live on planets where humans need vacuum suits, etc. - All in all this game should be Space Opera with some superficial scientific verisimilitude. Hard sci-fi is not for me; I got a look at Transhuman Space, it looks great and I will probably buy it, but it's not the game I want to run. I could say the same about d20 Star Wars: I have it, it's great and well done, but the universe is not to my taste for a rpg. Anyway, it's great to hear your comments and suggestions. :) [/QUOTE]
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