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What do you like or don't like in sci-fi rpg
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<blockquote data-quote="Goodsport" data-source="post: 1491286" data-attributes="member: 1550"><p>Another great sci-fi RPG (though sadly, it's been out-of-print for several years now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ), was GDW's <em>2300AD</em>, which was a cleaned-up, beefed-up Second Edition to <em>Traveller: 2300</em> (which actually had absolutely no relation to the <em>Traveller</em>/<em>MegaTraveller</em>/<em>Traveller: The New Era</em> universe, but was instead set in the same universe as <em>Twilight: 2000</em>, only set 300 years later).</p><p></p><p>While it certainly leaned more toward hard sci-fi than space opera, it wasn't nearly as entrenched in the former as <em>Traveller</em> was. As a matter of fact, a pseudo-Cyberpunk aspect was later added to the game for the more developed worlds such as Earth and Alpha Centauri.</p><p></p><p>The alien races in the game were some of the most detailed and realistic I'd seen in RPG's, yet contact between the various nations of Earth and the aliens were generally in the farthest reaches of one of the three arms of exploration (French, Chinese and American) - you generally wouldn't see a Kafer or a Pentapod (to take two examples) walking on the streets of Earth, for example.</p><p></p><p>Speaking of those arms of exploration: each one had its own unique problems. The French Arm (the largest, as France had pretty much emerged from World War III, or the Twilight War, of <em>Twilight: 2000</em> as Earth's superpower precisely because it <em>didn't</em> partake in the war) consisted of a massive war with the Kafers which would eventually make its way to Earth; the Chinese Arm was riddled with pirates and smugglers; the American Arm eventually reached an impasse in that after a while, the available stars close enough to each other for available starship engines to discharge their stutterwarp drives became scarce.</p><p></p><p>And of course, the game had its corporations, megacorporations and the like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Oh <em>man</em>, was that a cool game! It's unfortunate that GDW closed down in early-1996. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>-G</p></blockquote><p></p>
[QUOTE="Goodsport, post: 1491286, member: 1550"] Another great sci-fi RPG (though sadly, it's been out-of-print for several years now :( ), was GDW's [i]2300AD[/i], which was a cleaned-up, beefed-up Second Edition to [i]Traveller: 2300[/i] (which actually had absolutely no relation to the [i]Traveller[/i]/[i]MegaTraveller[/i]/[i]Traveller: The New Era[/i] universe, but was instead set in the same universe as [i]Twilight: 2000[/i], only set 300 years later). While it certainly leaned more toward hard sci-fi than space opera, it wasn't nearly as entrenched in the former as [i]Traveller[/i] was. As a matter of fact, a pseudo-Cyberpunk aspect was later added to the game for the more developed worlds such as Earth and Alpha Centauri. The alien races in the game were some of the most detailed and realistic I'd seen in RPG's, yet contact between the various nations of Earth and the aliens were generally in the farthest reaches of one of the three arms of exploration (French, Chinese and American) - you generally wouldn't see a Kafer or a Pentapod (to take two examples) walking on the streets of Earth, for example. Speaking of those arms of exploration: each one had its own unique problems. The French Arm (the largest, as France had pretty much emerged from World War III, or the Twilight War, of [i]Twilight: 2000[/i] as Earth's superpower precisely because it [i]didn't[/i] partake in the war) consisted of a massive war with the Kafers which would eventually make its way to Earth; the Chinese Arm was riddled with pirates and smugglers; the American Arm eventually reached an impasse in that after a while, the available stars close enough to each other for available starship engines to discharge their stutterwarp drives became scarce. And of course, the game had its corporations, megacorporations and the like. :cool: Oh [i]man[/i], was that a cool game! It's unfortunate that GDW closed down in early-1996. :( -G [/QUOTE]
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