Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What do you like or don't like in sci-fi rpg
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bloodstone Press" data-source="post: 1491334" data-attributes="member: 12468"><p>So, are you arguing that magic should be defined as random (non-repeatable), inexplicable (even to the practitioners of it), unverifiable, and unteachable? </p><p></p><p> That is interesting, but I don't think most magic systems in RPGs, literary fiction or even in real world mysticism work that way. Even modern day "psychics" like Sylvia Brown say their "powers" come from "God," or that they hear voices from the "spirit world." </p><p></p><p> Because you, a common person, can understand concepts like "God" and the "spirit world" doesn't change Sylvia from a psychic into a scientist does it?</p><p></p><p>Why?</p><p></p><p>On the other side of the coin, we could talk about all the herbal concoctions that natives have used for years to treat illnesses, calling them "magic potions." But later, scientist come along and discover that those plants have certain chemicals in them that really can help specific illnesses. </p><p></p><p> Again, I think the point is, if the average person doesn't understand the workings, it might as well be magic. Native people of South America didn't know why coca leaves seemed to boost energy and help with alertness. To them it was a magical plant. Today scientists know why that happens, so it isn't magic anymore, its science. That goes for peyote too. To the native Americans, it was a magical plant that could transport them to the spirit world (astral travel?). To scientists, it is a plant with mescaline in it. </p><p></p><p>Another example, a Haitian witch doctor that creates zombies with a potion probably thinks the potion is “magical.” However, scientists can analyze the potion’s ingredients and discover the chemicals that induce temporary comas. </p><p></p><p> Note that the witch doctor and the Native American shaman both perceive themselves as a “magic users” in much the same way that a scientist sees himself as a “science user.” The witch doctor might not know about the chemical compounds and how they react with the brain, but he knows the general effect of the mixture and how to use it to control those who know less about it than he does. </p><p>.</p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 1491334, member: 12468"] So, are you arguing that magic should be defined as random (non-repeatable), inexplicable (even to the practitioners of it), unverifiable, and unteachable? That is interesting, but I don't think most magic systems in RPGs, literary fiction or even in real world mysticism work that way. Even modern day "psychics" like Sylvia Brown say their "powers" come from "God," or that they hear voices from the "spirit world." Because you, a common person, can understand concepts like "God" and the "spirit world" doesn't change Sylvia from a psychic into a scientist does it? Why? On the other side of the coin, we could talk about all the herbal concoctions that natives have used for years to treat illnesses, calling them "magic potions." But later, scientist come along and discover that those plants have certain chemicals in them that really can help specific illnesses. Again, I think the point is, if the average person doesn't understand the workings, it might as well be magic. Native people of South America didn't know why coca leaves seemed to boost energy and help with alertness. To them it was a magical plant. Today scientists know why that happens, so it isn't magic anymore, its science. That goes for peyote too. To the native Americans, it was a magical plant that could transport them to the spirit world (astral travel?). To scientists, it is a plant with mescaline in it. Another example, a Haitian witch doctor that creates zombies with a potion probably thinks the potion is “magical.” However, scientists can analyze the potion’s ingredients and discover the chemicals that induce temporary comas. Note that the witch doctor and the Native American shaman both perceive themselves as a “magic users” in much the same way that a scientist sees himself as a “science user.” The witch doctor might not know about the chemical compounds and how they react with the brain, but he knows the general effect of the mixture and how to use it to control those who know less about it than he does. . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you like or don't like in sci-fi rpg
Top