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What do you like or don't like in sci-fi rpg
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<blockquote data-quote="Ferrix" data-source="post: 1491728" data-attributes="member: 6115"><p>On topic:</p><p></p><p>I like sci-fi games where there aren't a huge chunk of supernatural style powers. Again it often puts it into a have and have-not set up, although this can be remedied with a few good players (being as I've played in a Star Wars d20 game which turned out really good although we did have a jedi or two in our group).</p><p></p><p>I like sci-fi games that are gritty-ish, more like anime feel to them (cowboy bebop in particular).</p><p></p><p>I like Babylon 5, and I think it makes for a better game world than Star Trek, it's closer to home (i think).</p><p></p><p>I second the mecha call. Those are fun games.</p><p></p><p>I like sci-fi that doesn't try to combine every freakin' sci-fi story that's been told.</p><p></p><p>I like Dune, but don't know if it would translate well into a game.</p><p></p><p>Unlimited FTL travel can put a damper on things, the whole wormhole/jumpgate thing seems a bit easier to put my head around.</p><p></p><p>Farscape d20 looks like a game I want to play in.</p><p></p><p>I think that about covers it.</p><p></p><p>Off Topic:</p><p></p><p>If you think science is getting at the truth of the way the world works, I'll have myself a personal laugh and maybe someone else will. Just because you can describe how it seems to work and put that to use, doesn't mean you possess anything beyond a description. Science is just another language-system aimed at describing in a particular manner the way in which the world appears to function, and then people put those descriptions to work. Huzzah. Magic from a magic-users point of view does the same thing that technology does from a technology-users point of view.</p><p></p><p>Now that I've hopefully riled up a group of people to come at this with a vengeance, I shall depart with a laugh at myself.</p><p></p><p>Oh yeah, almost forgot, dictionary definitions in a debate like this are worth about as much salt as you get on your McDonald's french-fries.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1491728, member: 6115"] On topic: I like sci-fi games where there aren't a huge chunk of supernatural style powers. Again it often puts it into a have and have-not set up, although this can be remedied with a few good players (being as I've played in a Star Wars d20 game which turned out really good although we did have a jedi or two in our group). I like sci-fi games that are gritty-ish, more like anime feel to them (cowboy bebop in particular). I like Babylon 5, and I think it makes for a better game world than Star Trek, it's closer to home (i think). I second the mecha call. Those are fun games. I like sci-fi that doesn't try to combine every freakin' sci-fi story that's been told. I like Dune, but don't know if it would translate well into a game. Unlimited FTL travel can put a damper on things, the whole wormhole/jumpgate thing seems a bit easier to put my head around. Farscape d20 looks like a game I want to play in. I think that about covers it. Off Topic: If you think science is getting at the truth of the way the world works, I'll have myself a personal laugh and maybe someone else will. Just because you can describe how it seems to work and put that to use, doesn't mean you possess anything beyond a description. Science is just another language-system aimed at describing in a particular manner the way in which the world appears to function, and then people put those descriptions to work. Huzzah. Magic from a magic-users point of view does the same thing that technology does from a technology-users point of view. Now that I've hopefully riled up a group of people to come at this with a vengeance, I shall depart with a laugh at myself. Oh yeah, almost forgot, dictionary definitions in a debate like this are worth about as much salt as you get on your McDonald's french-fries. [/QUOTE]
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