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What do you look for in a campaign setting?
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<blockquote data-quote="D M Zwerg" data-source="post: 893898" data-attributes="member: 1754"><p>1) Viable game mechanics.</p><p>2) A historical period (or fantasy version) that I am into.</p><p>3) Obvious adventure hooks.</p><p>4) (relatively) Easy to run for standard size group.</p><p>5) No major rules flaws (aka, consistency).</p><p></p><p>I have run into a number of games where they have only some of the things I have listed making them miserable to run. A couple of examples:</p><p>Valley of the Pharohs - interesting setting, viable rules, NO plot ideas. As I read this game I was more and more excited about running it until I realized ... I had no plot ideas. Of course, this was a long time ago. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Flashing Blades - This system failed for me because combat, as described in the game, took too long if more than two players were present ... I was trying to run with 5.</p><p></p><p>Games I prefer to run:</p><p>HackMaster</p><p>Champions</p><p>D20 (prefer Kalamar, Wheel of Time, and have another world planned using rules from Star Wars and WoT)</p><p>L5R (original)</p><p>Deadlands (with slight modification)</p><p>Alternity (if you throw gauntlets and "infinite recursion"-type ship rules out the window)</p><p>Star Wars (WEG and WoTC versions ... for different reasons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>Now, you might be saying "the thread is about settings, not games and game mechanics". To me, they are closely intertwined. All the games/settings I have mentioned are settings I am into (heroic medieval fantasy, Renaissance ala Dumas, old west ala "Wild, Wild West", the time of the Pharohs, science fiction, superheroes, and feudal kung fu action theater. There are many more games and settings that I am "into", but the list is long.</p><p></p><p></p><p>If am I limited to just d20 settings, I would have to say Kalamar, Wheel of Time, Dragonstar, and Star Wars ... pretty much in that order. If Deryni ever comes out for d20 (rather than Fudge as it is currently slated for) I would have to add that before Wheel of Time. There are alternate mechanics in WoT and SW that make them worth while to me besides being settings I like to run/play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="D M Zwerg, post: 893898, member: 1754"] 1) Viable game mechanics. 2) A historical period (or fantasy version) that I am into. 3) Obvious adventure hooks. 4) (relatively) Easy to run for standard size group. 5) No major rules flaws (aka, consistency). I have run into a number of games where they have only some of the things I have listed making them miserable to run. A couple of examples: Valley of the Pharohs - interesting setting, viable rules, NO plot ideas. As I read this game I was more and more excited about running it until I realized ... I had no plot ideas. Of course, this was a long time ago. ;) Flashing Blades - This system failed for me because combat, as described in the game, took too long if more than two players were present ... I was trying to run with 5. Games I prefer to run: HackMaster Champions D20 (prefer Kalamar, Wheel of Time, and have another world planned using rules from Star Wars and WoT) L5R (original) Deadlands (with slight modification) Alternity (if you throw gauntlets and "infinite recursion"-type ship rules out the window) Star Wars (WEG and WoTC versions ... for different reasons :D ) Now, you might be saying "the thread is about settings, not games and game mechanics". To me, they are closely intertwined. All the games/settings I have mentioned are settings I am into (heroic medieval fantasy, Renaissance ala Dumas, old west ala "Wild, Wild West", the time of the Pharohs, science fiction, superheroes, and feudal kung fu action theater. There are many more games and settings that I am "into", but the list is long. If am I limited to just d20 settings, I would have to say Kalamar, Wheel of Time, Dragonstar, and Star Wars ... pretty much in that order. If Deryni ever comes out for d20 (rather than Fudge as it is currently slated for) I would have to add that before Wheel of Time. There are alternate mechanics in WoT and SW that make them worth while to me besides being settings I like to run/play. :D [/QUOTE]
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