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<blockquote data-quote="barsoomcore" data-source="post: 2802548" data-attributes="member: 812"><p>1. Details. I don't mean EVERY detail of EVERY location/person/item, but evocative, fun, inspiring details. Look at the map for White Plume Mountain -- it's got notes on witches, undead dragons, all sorts of great ideas for DM inspiration. It's fully fleshed-out, but it's not generic, either. So cool names, tidbits from history, stuff like that -- pack the site with them.</p><p></p><p>2. Graphics. Both illustrations and maps. Go nuts. The web works best as a visual medium. Create 1"-scale maps of key locations to download and print off for my games.</p><p></p><p>3. Hyperlink it! Every time an NPC's name appears, make it a link to a page (maybe in a pop-up window) of that NPC's statblock.</p><p></p><p>4. Multiple cross-references. Let me browse for NPCs by location, by faction, by class, whatever. Let me browse countries by map, like <a href="http://barsoom.hyboria.net/TheWorld.html" target="_blank">this</a>.</p><p></p><p>5. Encounter tables etc would be handy, but PLEASE don't create "generators" -- let me see the table and all its possible options. I'm sure I'm not the only DM who selects my own choice from the options rather than accept what the dice dictate, so an interface that includes only a button and pumps out one option at a time is frustrating.</p><p></p><p>6. I got no use for metaplot stuff, but it seems lots of people like that. I'd prefer adventures -- even wee ones. Or just maps. You can't have too many maps.</p><p></p><p>Hope that helps! I'm sure whatever you guys do it will look great!</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2802548, member: 812"] 1. Details. I don't mean EVERY detail of EVERY location/person/item, but evocative, fun, inspiring details. Look at the map for White Plume Mountain -- it's got notes on witches, undead dragons, all sorts of great ideas for DM inspiration. It's fully fleshed-out, but it's not generic, either. So cool names, tidbits from history, stuff like that -- pack the site with them. 2. Graphics. Both illustrations and maps. Go nuts. The web works best as a visual medium. Create 1"-scale maps of key locations to download and print off for my games. 3. Hyperlink it! Every time an NPC's name appears, make it a link to a page (maybe in a pop-up window) of that NPC's statblock. 4. Multiple cross-references. Let me browse for NPCs by location, by faction, by class, whatever. Let me browse countries by map, like [url=http://barsoom.hyboria.net/TheWorld.html]this[/url]. 5. Encounter tables etc would be handy, but PLEASE don't create "generators" -- let me see the table and all its possible options. I'm sure I'm not the only DM who selects my own choice from the options rather than accept what the dice dictate, so an interface that includes only a button and pumps out one option at a time is frustrating. 6. I got no use for metaplot stuff, but it seems lots of people like that. I'd prefer adventures -- even wee ones. Or just maps. You can't have too many maps. Hope that helps! I'm sure whatever you guys do it will look great! [/QUOTE]
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