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What do YOU look for in a Campaign World
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<blockquote data-quote="GlassJaw" data-source="post: 1785484" data-attributes="member: 22103"><p>Ok, let me clarify a bit.</p><p></p><p>I'm certainly not saying it might not be fun, I just don't need them. I have enough already. When I look at a campaign setting, I don't want more rules, I want ideas to leap off the page at me. I want the flavor and the mood of the campaign to be immediately evident. I want a campaign setting to be clear as to where, how, and why the character's go adventuring. I want specific ideas for creating adventures in the setting.</p><p></p><p>Just throwing some rules down on paper doesn't accomplish this. I don't want half of the campaign book to be devoted to crunchy stuff. I always look to some of the older boxed sets: City of Greyhawk, From the Ashes, City of Splendors, etc. Wonderous places and people and adventures just spilled from the maps and books within. They were also extremely rules-light. Even a book like Volo's Guide to the Dalelands is an unbelievable resource. They actually <em>help the DM</em> create adventures. </p><p></p><p>House rules does not a campaign setting make.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1785484, member: 22103"] Ok, let me clarify a bit. I'm certainly not saying it might not be fun, I just don't need them. I have enough already. When I look at a campaign setting, I don't want more rules, I want ideas to leap off the page at me. I want the flavor and the mood of the campaign to be immediately evident. I want a campaign setting to be clear as to where, how, and why the character's go adventuring. I want specific ideas for creating adventures in the setting. Just throwing some rules down on paper doesn't accomplish this. I don't want half of the campaign book to be devoted to crunchy stuff. I always look to some of the older boxed sets: City of Greyhawk, From the Ashes, City of Splendors, etc. Wonderous places and people and adventures just spilled from the maps and books within. They were also extremely rules-light. Even a book like Volo's Guide to the Dalelands is an unbelievable resource. They actually [I]help the DM[/I] create adventures. House rules does not a campaign setting make. [/QUOTE]
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