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<blockquote data-quote="billd91" data-source="post: 1790054" data-attributes="member: 3400"><p>I agree with and disagree with a couple of DragonLancer's points. </p><p><strong>Low to Moderate Detail</strong></p><p>I prefer less detail to more in many cases. That's why I generally prefer to play with Greyhawk. I like generalities presented to me and then go off and create stuff on my own to tie the details together. A setting like this means that there's less I have to master about the world before I feel immersed in it. I can then define it as it comes up in my game and can leave it be if it doesn't. This way, I can also tailor the data to fit how my campaign is evolving now and not feel like I have to rewrite a lot of stuff to make it work for me.</p><p>But, in the cases where you want to insert particular mysteries, that's fine. And feel free to suggest a couple of different solutions to it for me to pick. I like that too. </p><p></p><p><strong>Low Magic</strong></p><p>I agree here. I like low to middling magic. When it becomes technology, or worse, when it takes on the appearance of cartoonyness, it ceases to be much fun for me. Forgotten Realms hits a certain cartoony level that annoys me.</p><p></p><p><strong>Realistic & Believable</strong></p><p>This is where a lot of people's campaigns tend to fall down, particularly when I think there is too much magic. If you have an awful lot of magic, then like technology, it should blend into the background. Flash and ubiquitous magic makes for a setting that doesn't feel believable or realistic. Simplistic black and white morality also tends to undermine realism since we know that the true world of morality and ethics is a minefield.</p><p>I wouldn't be afraid to encourage PCs to be heroes, but I would make it clear that they may have to oppose/do business with people of both generally good/evil natures to meet their goals and not just ally with/smite them on sight.</p><p></p><p><strong>Standard Races</strong></p><p>I'm all for a new twist on a race or two, but I'd rather see races cut out rather than have too many needlessly tweaked.</p><p></p><p><strong>Have a Theme</strong></p><p>I like seeing themes run through a campaign setting. That's one reason I really like Al-Qadim. The overall theme was romanticized Arabian Nights, but there were others like "Fate governs all", "All who accept the Loregiver's enlightenment are, at some level, brothers" and "religions don't all get along even if similarly aligned or even following the same god".</p><p>Honestly, even though Al-Qadim is a bit more strictly designed than Greyhawk, I love it because it's just so darn much fun to read and play with.</p></blockquote><p></p>
[QUOTE="billd91, post: 1790054, member: 3400"] I agree with and disagree with a couple of DragonLancer's points. [B]Low to Moderate Detail[/B] I prefer less detail to more in many cases. That's why I generally prefer to play with Greyhawk. I like generalities presented to me and then go off and create stuff on my own to tie the details together. A setting like this means that there's less I have to master about the world before I feel immersed in it. I can then define it as it comes up in my game and can leave it be if it doesn't. This way, I can also tailor the data to fit how my campaign is evolving now and not feel like I have to rewrite a lot of stuff to make it work for me. But, in the cases where you want to insert particular mysteries, that's fine. And feel free to suggest a couple of different solutions to it for me to pick. I like that too. [B]Low Magic[/B] I agree here. I like low to middling magic. When it becomes technology, or worse, when it takes on the appearance of cartoonyness, it ceases to be much fun for me. Forgotten Realms hits a certain cartoony level that annoys me. [B]Realistic & Believable[/B] This is where a lot of people's campaigns tend to fall down, particularly when I think there is too much magic. If you have an awful lot of magic, then like technology, it should blend into the background. Flash and ubiquitous magic makes for a setting that doesn't feel believable or realistic. Simplistic black and white morality also tends to undermine realism since we know that the true world of morality and ethics is a minefield. I wouldn't be afraid to encourage PCs to be heroes, but I would make it clear that they may have to oppose/do business with people of both generally good/evil natures to meet their goals and not just ally with/smite them on sight. [B]Standard Races[/B] I'm all for a new twist on a race or two, but I'd rather see races cut out rather than have too many needlessly tweaked. [B]Have a Theme[/B] I like seeing themes run through a campaign setting. That's one reason I really like Al-Qadim. The overall theme was romanticized Arabian Nights, but there were others like "Fate governs all", "All who accept the Loregiver's enlightenment are, at some level, brothers" and "religions don't all get along even if similarly aligned or even following the same god". Honestly, even though Al-Qadim is a bit more strictly designed than Greyhawk, I love it because it's just so darn much fun to read and play with. [/QUOTE]
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