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What Do You Look For in a Monster Book?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2984777" data-attributes="member: 11760"><p>I need art and text that is descriptive, not only of physical appearance (although that's key and strangely sometimes overlooked), but also what they eat, where they live, how they behave, what their society (if any) is like, and so on. I like a range of CRs, I like useful information about environments ("Any" is a giant cop-out, 99 percent of the time) and I like flavor.</p><p></p><p>I can make a handful of ordinary skeletons scary and cool. I need to be given a reason to want to use a new monster. It might be a really interesting ability (interesting at the table, not just to number-crunchers or armchair tacticians) but it's probably cool flavor. Both are nice to have, but if I get one without the other, I'll make it work. (The ethereal marauder is easy to remake as a vastly cooler shadow grue from Zork, for instance.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2984777, member: 11760"] I need art and text that is descriptive, not only of physical appearance (although that's key and strangely sometimes overlooked), but also what they eat, where they live, how they behave, what their society (if any) is like, and so on. I like a range of CRs, I like useful information about environments ("Any" is a giant cop-out, 99 percent of the time) and I like flavor. I can make a handful of ordinary skeletons scary and cool. I need to be given a reason to want to use a new monster. It might be a really interesting ability (interesting at the table, not just to number-crunchers or armchair tacticians) but it's probably cool flavor. Both are nice to have, but if I get one without the other, I'll make it work. (The ethereal marauder is easy to remake as a vastly cooler shadow grue from Zork, for instance.) [/QUOTE]
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What Do You Look For in a Monster Book?
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