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What do you look for in a splat?
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<blockquote data-quote="Stormonu" data-source="post: 5515147" data-attributes="member: 52734"><p>Well done?</p><p></p><p>I like my splats with the story/fluff presented first and the rules second, if they are primarily about the campaign world. I also tend to like seeing a short story weaved in small sections throughout the book - seeing the "world" in action tends to draw me in far more than reading encyclopedic entries. A cordoned DM's section, separate from player knowledge, is greatly appreciated.</p><p></p><p>That said, I also tend to judge a supplemental book strongly on what options it can bring to the table. Fluff without mechanics to back it up is of little worth to me. I want something I can add to a character or monster that mechanically differentiates it from say, someone/something from one of the human kingdoms. With this being Pathfinder based, a couple of Dwarven racial substitution abilities, a prestige class or two and a few dwarven items would fit. As would a few dwarven-styled drinking games (with in-game rules), crafting quirks and NPC archetypes.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5515147, member: 52734"] Well done? I like my splats with the story/fluff presented first and the rules second, if they are primarily about the campaign world. I also tend to like seeing a short story weaved in small sections throughout the book - seeing the "world" in action tends to draw me in far more than reading encyclopedic entries. A cordoned DM's section, separate from player knowledge, is greatly appreciated. That said, I also tend to judge a supplemental book strongly on what options it can bring to the table. Fluff without mechanics to back it up is of little worth to me. I want something I can add to a character or monster that mechanically differentiates it from say, someone/something from one of the human kingdoms. With this being Pathfinder based, a couple of Dwarven racial substitution abilities, a prestige class or two and a few dwarven items would fit. As would a few dwarven-styled drinking games (with in-game rules), crafting quirks and NPC archetypes. [/QUOTE]
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What do you look for in a splat?
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