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What do you look for when you purchase an Adventure Module?
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<blockquote data-quote="PapersAndPaychecks" data-source="post: 2181696" data-attributes="member: 28854"><p>I've personally tried this, so I feel in a position to give you some advice.</p><p> </p><p>Before you start, I suggest that you read this article:-</p><p> </p><p><a href="http://www.burningvoid.com/rpg/rpgw.php" target="_blank">http://www.burningvoid.com/rpg/rpgw.php</a></p><p> </p><p>The key to writing an adventure which will be noticed is <strong>reusability and adaptability.</strong> Provide the DM with a resource which s/he will be able to use when needed unexpectedly.</p><p> </p><p>For example, if any of you remember the old school 1e modules, the one I've personally used the most is UK4; I've reused the druid's grove from that adventure in about four different ways, and the sages' tower more than once when I needed an oracle for the PC's to consult, and all the minidungeon maps (of which there are several) in various different situations. But I don't believe I've ever actually played it cover-to-cover.</p><p> </p><p>Write an adventure which contains:-</p><ul> <li data-xf-list-type="ul">At least one highly re-usable encounter area (a village, town, temple, shrine, farm, encampment, or other place that the PC's could visit again and again). </li> <li data-xf-list-type="ul">Magic items which could be placed elsewhere or reused.</li> <li data-xf-list-type="ul">New monsters which work both in your adventure environment and out of it, and would be a fun encounter the tenth time you met them as well as the first.</li> <li data-xf-list-type="ul">At least one new spell which could be placed elsewhere or reused.</li> <li data-xf-list-type="ul">Reusable NPC's.</li> </ul><p>Next, consider the medium of release. Are you writing an adventure for publication on paper and resale, or are you writing a .pdf for free download?</p><p> </p><p>If you're writing a paper adventure, make it <strong>big</strong>. There's a comment up there suggesting that you make it 100+ pages long, and I agree that that would be appropriate for something that would be published on paper, released via gamestores, and you would expect people to part with cash to buy.</p><p> </p><p>If you're writing a .pdf for download, make it <strong>small</strong> but packed with content. Be aware of download size because some users are still on dialup; aim for <500kb unzipped for a mini, and <2mb unzipped for a full module. Keep the page count low because some people will want to print it out; don't waste space. Aim for <10 pages for a mini, and <30 pages for a full module.</p><p> </p><p>Do not neglect artwork; get help from someone good. Many artists will contribute free artwork for publicity purposes provided you credit them. (For my own project I was fortunate enough to attract the attention of Peter Bradley, the artist for Castles & Crusades, who was kind enough to provide me with some customised art for free).</p><p> </p><p>For comparison purposes, here's a link to a mini I wrote (in <strong>1e AD&D</strong> format) which is available for free download:-</p><p> </p><p><a href="http://www.dragonsfoot.org/php/archive.php3?sectioninit=AD&fileid=152&watchfile=0" target="_blank">http://www.dragonsfoot.org/php/archive.php3?sectioninit=AD&fileid=152&watchfile=0</a></p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 2181696, member: 28854"] I've personally tried this, so I feel in a position to give you some advice. Before you start, I suggest that you read this article:- [url="http://www.burningvoid.com/rpg/rpgw.php"]http://www.burningvoid.com/rpg/rpgw.php[/url] The key to writing an adventure which will be noticed is [b]reusability and adaptability.[/b] Provide the DM with a resource which s/he will be able to use when needed unexpectedly. For example, if any of you remember the old school 1e modules, the one I've personally used the most is UK4; I've reused the druid's grove from that adventure in about four different ways, and the sages' tower more than once when I needed an oracle for the PC's to consult, and all the minidungeon maps (of which there are several) in various different situations. But I don't believe I've ever actually played it cover-to-cover. Write an adventure which contains:- [list] [*]At least one highly re-usable encounter area (a village, town, temple, shrine, farm, encampment, or other place that the PC's could visit again and again). [*]Magic items which could be placed elsewhere or reused. [*]New monsters which work both in your adventure environment and out of it, and would be a fun encounter the tenth time you met them as well as the first. [*]At least one new spell which could be placed elsewhere or reused. [*]Reusable NPC's. [/list]Next, consider the medium of release. Are you writing an adventure for publication on paper and resale, or are you writing a .pdf for free download? If you're writing a paper adventure, make it [b]big[/b]. There's a comment up there suggesting that you make it 100+ pages long, and I agree that that would be appropriate for something that would be published on paper, released via gamestores, and you would expect people to part with cash to buy. If you're writing a .pdf for download, make it [b]small[/b] but packed with content. Be aware of download size because some users are still on dialup; aim for <500kb unzipped for a mini, and <2mb unzipped for a full module. Keep the page count low because some people will want to print it out; don't waste space. Aim for <10 pages for a mini, and <30 pages for a full module. Do not neglect artwork; get help from someone good. Many artists will contribute free artwork for publicity purposes provided you credit them. (For my own project I was fortunate enough to attract the attention of Peter Bradley, the artist for Castles & Crusades, who was kind enough to provide me with some customised art for free). For comparison purposes, here's a link to a mini I wrote (in [b]1e AD&D[/b] format) which is available for free download:- [url="http://www.dragonsfoot.org/php/archive.php3?sectioninit=AD&fileid=152&watchfile=0"]http://www.dragonsfoot.org/php/archive.php3?sectioninit=AD&fileid=152&watchfile=0[/url] [/QUOTE]
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