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What do you love about 4e
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<blockquote data-quote="SSquirrel" data-source="post: 4298466" data-attributes="member: 5202"><p>Short of just saying "everything", I'll focus on a few of my faves.</p><p></p><p>Wizards no longer have to cast a couple of spells and rely on daggers or a crossbow all day long.</p><p></p><p>The new game has my wife, who has never DMed any game system, thinking up ideas for a campaign she wants to run.</p><p></p><p>Clerics aren't a must for groups, but when you do play one you aren't relegated to being a healing pez dispenser. That being said, my first game of 4E has me as a Cleric <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I like that the classes actually focus on more ability scores than previous editions. Primary, secondary and tertiary stat importance being supported out of the gate is only a good thing as it can help focus people's characters if they're having trouble puzzling things out.</p><p></p><p>Multi-classing feels more balanced and less like just swinging by for a level for some front loaded abilities like in 3E or the pure greater effectiveness of multi-classing in 2E.</p><p></p><p>Alignment not a mechanical concern and very easy to completely ignore.</p><p></p><p>Better healing on more classes as well as healing surges and second wind are a different solution to the cleric healing issue of 3.5. Arcana Evolved had a different answer that I liked as well (no arcane/divine split so all casters could heal), but this works just as well.</p><p></p><p>Rituals give a very different feel and bring back some of the flavor you see in novels and movies where casters are drawing giant designs, painting runes on the wall etc to make their spell function properly and safely. </p><p></p><p>Fighters don't bore me to tears anymore. Heck, I like how the Ranger has turned out and I despised Rangers in 3E. I'll happily fill whatever role is needed by my group in 4E b/c they all look fun and different to play. </p><p></p><p>The books look gorgeous and the organization is far better in this edition. I love the usefulness of the DMG, I know my wife has been raving about it as she's been working on ideas. Orcus on the cover of the MM was a nice touch for the old school fans.</p><p></p><p>Math that looks ike it works equally well at level 1 and level 30.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4298466, member: 5202"] Short of just saying "everything", I'll focus on a few of my faves. Wizards no longer have to cast a couple of spells and rely on daggers or a crossbow all day long. The new game has my wife, who has never DMed any game system, thinking up ideas for a campaign she wants to run. Clerics aren't a must for groups, but when you do play one you aren't relegated to being a healing pez dispenser. That being said, my first game of 4E has me as a Cleric ;) I like that the classes actually focus on more ability scores than previous editions. Primary, secondary and tertiary stat importance being supported out of the gate is only a good thing as it can help focus people's characters if they're having trouble puzzling things out. Multi-classing feels more balanced and less like just swinging by for a level for some front loaded abilities like in 3E or the pure greater effectiveness of multi-classing in 2E. Alignment not a mechanical concern and very easy to completely ignore. Better healing on more classes as well as healing surges and second wind are a different solution to the cleric healing issue of 3.5. Arcana Evolved had a different answer that I liked as well (no arcane/divine split so all casters could heal), but this works just as well. Rituals give a very different feel and bring back some of the flavor you see in novels and movies where casters are drawing giant designs, painting runes on the wall etc to make their spell function properly and safely. Fighters don't bore me to tears anymore. Heck, I like how the Ranger has turned out and I despised Rangers in 3E. I'll happily fill whatever role is needed by my group in 4E b/c they all look fun and different to play. The books look gorgeous and the organization is far better in this edition. I love the usefulness of the DMG, I know my wife has been raving about it as she's been working on ideas. Orcus on the cover of the MM was a nice touch for the old school fans. Math that looks ike it works equally well at level 1 and level 30. [/QUOTE]
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