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What do you love about AE? What do you hate? What should I watch out for?
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<blockquote data-quote="Threedub" data-source="post: 2550808" data-attributes="member: 12059"><p>I played the AU system for about a year, I don't have AE but figure it is very similar.</p><p></p><p>We didn't find anything with the mechanics that were outright terrible, and I don't remember creating any new house rules for it. What I did find is that it takes a good effort by the DM to understand and play NPCs of the new races, especially the Mojh and Verrick which are a bit tougher to get down. Same thing goes for some of the classes, like the Runethane and Oathsworn--it requires the DM to understand and use a little different worldview than the typical 3.0 game. So dive into the races and classes and make sure they are part of the game, rather than just an entry into the book.</p><p></p><p>I ran a game that mixed AU and D&D, magic systems were totally separate, but the world was D&D--the AU classes were aliens. I found the AU spellcasters had a really hard time dealing with ability score damage used in D&D, through spells and poison, since AU doesn't supply early restore spells, so if you mix and match beware of overclassing your PCs this way.</p></blockquote><p></p>
[QUOTE="Threedub, post: 2550808, member: 12059"] I played the AU system for about a year, I don't have AE but figure it is very similar. We didn't find anything with the mechanics that were outright terrible, and I don't remember creating any new house rules for it. What I did find is that it takes a good effort by the DM to understand and play NPCs of the new races, especially the Mojh and Verrick which are a bit tougher to get down. Same thing goes for some of the classes, like the Runethane and Oathsworn--it requires the DM to understand and use a little different worldview than the typical 3.0 game. So dive into the races and classes and make sure they are part of the game, rather than just an entry into the book. I ran a game that mixed AU and D&D, magic systems were totally separate, but the world was D&D--the AU classes were aliens. I found the AU spellcasters had a really hard time dealing with ability score damage used in D&D, through spells and poison, since AU doesn't supply early restore spells, so if you mix and match beware of overclassing your PCs this way. [/QUOTE]
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What do you love about AE? What do you hate? What should I watch out for?
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