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What do you love about your favorite edition that ISN’T rules related?
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<blockquote data-quote="billd91" data-source="post: 7620606" data-attributes="member: 3400"><p>2e: Settings - some of the best stuff done for 2e was in the setting work - particularly Al-Qadim and Kara-Tur, but also the art concepts for Planescape (though I hated the annoying patois in which some of the writing appeared).</p><p></p><p>3e: Somewhat related to mechanics - but I was impressed at how well some of the newer mechanics enabled me to handle special elements of AD&D modules <strong>better</strong> than the edition in which they were written. Overall, I was very impressed with how well AD&D modules converted in general. The "Classic Module" campaign I ran was a smashing success.</p><p></p><p>5e: I'll echo 77IM's comments about the Monster Manual - best reading for a Monster Manual I've had in over 15 years.</p></blockquote><p></p>
[QUOTE="billd91, post: 7620606, member: 3400"] 2e: Settings - some of the best stuff done for 2e was in the setting work - particularly Al-Qadim and Kara-Tur, but also the art concepts for Planescape (though I hated the annoying patois in which some of the writing appeared). 3e: Somewhat related to mechanics - but I was impressed at how well some of the newer mechanics enabled me to handle special elements of AD&D modules [b]better[/b] than the edition in which they were written. Overall, I was very impressed with how well AD&D modules converted in general. The "Classic Module" campaign I ran was a smashing success. 5e: I'll echo 77IM's comments about the Monster Manual - best reading for a Monster Manual I've had in over 15 years. [/QUOTE]
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What do you love about your favorite edition that ISN’T rules related?
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