darkbard
Legend
Howdy, folks. I've recently begun a long-anticipated Ptolus campaign that will feature the adventures from the Big Book, the Night of Dissolution, and the Banewarrens, plus a few supplements and side treks along the way. For those without much knowledge about the preceding, the campaign is set entirely in a major city and features dungeon delving beneath the city, fighting evil cultists, and lots of layered political machination by powerful rival or enemy groups. The composition of the party:
NG male Half-orc Urban Ranger (Unearthed Arcana) specializing in the light crossbow and axe and board fighting styles, plus "scout" type skills.
N female Elf Cleric of The Lady (Luck, Trickery domains) concerned with luck, fate, long shots and last chances.
CN female Tiefling Rogue two-weapon fighter, acrobatic and focused largely on physical skills.
N male Air Genasi Bard, the primary arcane caster and party leader. His spellcasting will become much more effective when he reaches high mid-levels and qualifies for the Sublime Chord (CA) prestige class. First feat is Soul of the North from CA, granting a few minor (2 cantrips, 1 1st level) cold-based offensive spells usable once per day.
Monte's adventures are notoriously challenging. This party lacks a true arcane caster, though the bard's racial and initial feat choice mitigate this somewhat for the first level or two. The party also lacks a dominating melee combatant, though the rogue and cleric have good physical ability scores that make them slightly more effective at low levels than may be obvious at first glance. Certainly, the party will truly excel in the many social elements of a campaign set in an urban center (bluff, diplomacy, knowledge and planning, etc.). However, I wonder about their ability to stand up to a straight-up melee. Clearly, their strengh lies in avoiding such encounters as much as possible, but doing so will not always be the case.
What do you think of this party's chances of long-term survival? I realize it's hardly a tragically flawed party, but I am curious about other people's take on how some of its weaknesses may play out in the long run. Thanks!
NG male Half-orc Urban Ranger (Unearthed Arcana) specializing in the light crossbow and axe and board fighting styles, plus "scout" type skills.
N female Elf Cleric of The Lady (Luck, Trickery domains) concerned with luck, fate, long shots and last chances.
CN female Tiefling Rogue two-weapon fighter, acrobatic and focused largely on physical skills.
N male Air Genasi Bard, the primary arcane caster and party leader. His spellcasting will become much more effective when he reaches high mid-levels and qualifies for the Sublime Chord (CA) prestige class. First feat is Soul of the North from CA, granting a few minor (2 cantrips, 1 1st level) cold-based offensive spells usable once per day.
Monte's adventures are notoriously challenging. This party lacks a true arcane caster, though the bard's racial and initial feat choice mitigate this somewhat for the first level or two. The party also lacks a dominating melee combatant, though the rogue and cleric have good physical ability scores that make them slightly more effective at low levels than may be obvious at first glance. Certainly, the party will truly excel in the many social elements of a campaign set in an urban center (bluff, diplomacy, knowledge and planning, etc.). However, I wonder about their ability to stand up to a straight-up melee. Clearly, their strengh lies in avoiding such encounters as much as possible, but doing so will not always be the case.
What do you think of this party's chances of long-term survival? I realize it's hardly a tragically flawed party, but I am curious about other people's take on how some of its weaknesses may play out in the long run. Thanks!