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What Do You Mean By "Fun" In Your RPG?
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<blockquote data-quote="Gradine" data-source="post: 7731789" data-attributes="member: 57112"><p>Submission (Extra Credits uses the term "Abnegation" which I prefer) in TTRPGs is basically the style of play that the Munchkin card game riffs off of; kick down the door, kill the monsters, steal the loot. TTRPGs do this with fairly straightforward dungeon crawls; Orcs and Trolls and Ogres in discrete rooms that aren't especially difficult to navigate. "Beer and pretzels" play, as it were. Most video game and computer RPGs add this with grinding (either for EXP or loot). </p><p></p><p>Sensation is actually quite common in TTRPGs and actually probably accounts for a decent chunk of the bitterness over D&D 4e. They involve everything from figurines and tokens and models on tactical maps to handouts like maps and letters. 4e's emphasis on tactical maps and figures and exact distances in particular unsettled quite a few players for whom Sensation matters little and found them to be an unnecessary money and time sink, for instance (as I recall, this also happened a bit with 3rd edition). Heck, even the mere act of rolling dice can trigger Sensation (the feel in your hand, the sound of them hitting the table, watching as they teeter between two very different outcomes). If the idea of a "diceless RPG" sends shivers down your spine you're probably a player who highly values Sensation.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7731789, member: 57112"] Submission (Extra Credits uses the term "Abnegation" which I prefer) in TTRPGs is basically the style of play that the Munchkin card game riffs off of; kick down the door, kill the monsters, steal the loot. TTRPGs do this with fairly straightforward dungeon crawls; Orcs and Trolls and Ogres in discrete rooms that aren't especially difficult to navigate. "Beer and pretzels" play, as it were. Most video game and computer RPGs add this with grinding (either for EXP or loot). Sensation is actually quite common in TTRPGs and actually probably accounts for a decent chunk of the bitterness over D&D 4e. They involve everything from figurines and tokens and models on tactical maps to handouts like maps and letters. 4e's emphasis on tactical maps and figures and exact distances in particular unsettled quite a few players for whom Sensation matters little and found them to be an unnecessary money and time sink, for instance (as I recall, this also happened a bit with 3rd edition). Heck, even the mere act of rolling dice can trigger Sensation (the feel in your hand, the sound of them hitting the table, watching as they teeter between two very different outcomes). If the idea of a "diceless RPG" sends shivers down your spine you're probably a player who highly values Sensation. [/QUOTE]
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