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"What do you mean I can't...?"
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<blockquote data-quote="Kahuna Burger" data-source="post: 2756377" data-attributes="member: 8439"><p>Hmmm... all I can think of is one incident where I kinda wish my DM had just said "you can't" instead of giving my a target number and letting me try (but not letting it work.)</p><p></p><p>Demony critter has [valuable NPC] dangling by its prehensile tail and [macguffin] arround it's neck. We need both, but demony critter has teleportation capabilities (also buddies that are thwacking us.) [DMPC] tells us that he can get one or the other away from her, and we have to decide which quickly. Being in deep denial of the group's level of railroading, we vote but also do our best to get both. While the rogue is climbing the thing's back and attempting to pick pocket/sunder [macguffin] I ask "can I shoot the tail?" The DM says, yeah, and gives me a modified AC (the creature's obscene AC plus a major size modifier on top of that). I'm playing a Deepwoods Sniper (3.0 game) and manage a critical. I think I was doing X5 criticals on a +5 mighty composite longbow back in the day of stacking arrow and bow enchantments. Some obscene damage (well over 50) to the tail which is dangling a humanoid. DM says the tail is "damaged" but it doesn't drop [valuable NPC]. The monk character leaps up and grabs on to [valuable NPC], more than doubling the weight being held by a criticaled tail. It's fine. Second party archer (arcane archer this time) shoots at the tail too, also manages a critical (less multipliers but more base damage again over 50 hp). Um, it's looking pretty damaged, but no drop.</p><p></p><p>Meanwhile [macguffin] has grown spikes on a pickpocket attempt and has an unsunderable chain (against a +4 daggar, I think) and of course demony thing telepors away with only [DMPC]'s action keeping [valuable NPC] with us.</p><p></p><p>I considered later asking if the DM actually had a damage total in mind for the TAIL where it would be damaged enough to no longer be supporting the full weight of a grappled humanoid and another clinging on, but never bothered... :\</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2756377, member: 8439"] Hmmm... all I can think of is one incident where I kinda wish my DM had just said "you can't" instead of giving my a target number and letting me try (but not letting it work.) Demony critter has [valuable NPC] dangling by its prehensile tail and [macguffin] arround it's neck. We need both, but demony critter has teleportation capabilities (also buddies that are thwacking us.) [DMPC] tells us that he can get one or the other away from her, and we have to decide which quickly. Being in deep denial of the group's level of railroading, we vote but also do our best to get both. While the rogue is climbing the thing's back and attempting to pick pocket/sunder [macguffin] I ask "can I shoot the tail?" The DM says, yeah, and gives me a modified AC (the creature's obscene AC plus a major size modifier on top of that). I'm playing a Deepwoods Sniper (3.0 game) and manage a critical. I think I was doing X5 criticals on a +5 mighty composite longbow back in the day of stacking arrow and bow enchantments. Some obscene damage (well over 50) to the tail which is dangling a humanoid. DM says the tail is "damaged" but it doesn't drop [valuable NPC]. The monk character leaps up and grabs on to [valuable NPC], more than doubling the weight being held by a criticaled tail. It's fine. Second party archer (arcane archer this time) shoots at the tail too, also manages a critical (less multipliers but more base damage again over 50 hp). Um, it's looking pretty damaged, but no drop. Meanwhile [macguffin] has grown spikes on a pickpocket attempt and has an unsunderable chain (against a +4 daggar, I think) and of course demony thing telepors away with only [DMPC]'s action keeping [valuable NPC] with us. I considered later asking if the DM actually had a damage total in mind for the TAIL where it would be damaged enough to no longer be supporting the full weight of a grappled humanoid and another clinging on, but never bothered... :\ [/QUOTE]
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