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<blockquote data-quote="Li Shenron" data-source="post: 2756913" data-attributes="member: 1465"><p>I immediately thought the same thing about how to solve that.</p><p></p><p>I think the game should and does allow a character to do anything that its player could do in the real world. It only takes the DM to choose the closest thing in the rules, or give an appropriate circumstance penalty (maybe even an AoO) if the action seems more difficult that standard (much like the rules do with sunder etc.).</p><p></p><p>To me IIRC it never happened as a player to have an attempt banned (it might have happened, but in that case I must have forgotten...), but it happened as a DM to be asked something outside the rules.</p><p>I actually think that on the 1st round of the very 1st adventure I've ever run (3.0) a player declared it wanted to shoot a zombie in the eye or something. Beside the fact that I think I told him it wouldn't have worked in this specific case (immune to criticals), I explained everyone that their characters are all the time trying to hit the enemies in painful places, and when it happens they score a critical.</p><p></p><p>Another case was a surrounded PC who wanted to rotate his axe to hit everyone around. I told him yes, I let him roll a single attack, and then I rolled a dice to check which opponent he has hit. His PC was indeed trying to hit everyone, but without a special tecnique (cleave, whirlwind attack, or even just at least BAB +6/+1) the best outcome would always be to hurt one - that is to say, I could actually describe the scene of him <em>hitting</em> everyone, but <em>damaging</em> only one.</p><p></p><p>Just remember that there is also a lot of power in descriptions. You don't need to have an actual rule to tell you that you can do it (Manyshot: you can shoot two arrow at the same time), when you can just do it with existing rules (BAB +6/+1 or Rapid Shot: shoot two arrows at the same target in the same round, and pretend you're shooting both at the same instant). It's a good way to allow characters more flavorful thing without complicating the game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2756913, member: 1465"] I immediately thought the same thing about how to solve that. I think the game should and does allow a character to do anything that its player could do in the real world. It only takes the DM to choose the closest thing in the rules, or give an appropriate circumstance penalty (maybe even an AoO) if the action seems more difficult that standard (much like the rules do with sunder etc.). To me IIRC it never happened as a player to have an attempt banned (it might have happened, but in that case I must have forgotten...), but it happened as a DM to be asked something outside the rules. I actually think that on the 1st round of the very 1st adventure I've ever run (3.0) a player declared it wanted to shoot a zombie in the eye or something. Beside the fact that I think I told him it wouldn't have worked in this specific case (immune to criticals), I explained everyone that their characters are all the time trying to hit the enemies in painful places, and when it happens they score a critical. Another case was a surrounded PC who wanted to rotate his axe to hit everyone around. I told him yes, I let him roll a single attack, and then I rolled a dice to check which opponent he has hit. His PC was indeed trying to hit everyone, but without a special tecnique (cleave, whirlwind attack, or even just at least BAB +6/+1) the best outcome would always be to hurt one - that is to say, I could actually describe the scene of him [I]hitting[/I] everyone, but [I]damaging[/I] only one. Just remember that there is also a lot of power in descriptions. You don't need to have an actual rule to tell you that you can do it (Manyshot: you can shoot two arrow at the same time), when you can just do it with existing rules (BAB +6/+1 or Rapid Shot: shoot two arrows at the same target in the same round, and pretend you're shooting both at the same instant). It's a good way to allow characters more flavorful thing without complicating the game. [/QUOTE]
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