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<blockquote data-quote="Kahuna Burger" data-source="post: 2757323" data-attributes="member: 8439"><p>not to pick on you specificly, but in many cases this means introducing new feats into the game (as wizards and 3rd parties love to do) restricts rather than opens up options. Say you've been playing with a moster character that flies, and worked up a rule for a diving charge that gave extra damage (which the PC also took some of depending on a check) for amount of distance traveled before the slam attack. Then Savage species comes out and you incorporate it into your game. Now that action is covered by a feat. Do you ignore it? Say you can still do it your way but the feat makes it easier/better? make the PC swap out a feat if they want to kep using the same tactic?</p><p></p><p>This actually happens with feats like ranged disarm or ranged pin, and to some extent I think Power Attack and Spring Attack (as well as ride by, et al) suffer from the same problem, but it was there to begin with so we don't see it as an issue most of the time.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2757323, member: 8439"] not to pick on you specificly, but in many cases this means introducing new feats into the game (as wizards and 3rd parties love to do) restricts rather than opens up options. Say you've been playing with a moster character that flies, and worked up a rule for a diving charge that gave extra damage (which the PC also took some of depending on a check) for amount of distance traveled before the slam attack. Then Savage species comes out and you incorporate it into your game. Now that action is covered by a feat. Do you ignore it? Say you can still do it your way but the feat makes it easier/better? make the PC swap out a feat if they want to kep using the same tactic? This actually happens with feats like ranged disarm or ranged pin, and to some extent I think Power Attack and Spring Attack (as well as ride by, et al) suffer from the same problem, but it was there to begin with so we don't see it as an issue most of the time. [/QUOTE]
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